LeoPixelStudios's Forum Posts

  • Hello.. I'm trying to create a game where the user would have to speak a certain language that have no speech recognition (like english, etc.) but is based on english phoenemes.

    Is there a way to add custom words and phrases to the speech recognition directory?

    thx

  • Hello, this is a tricky question, since construct does not create graphics per say.

    I need to create ex: an arrow, and this arrow would move and deform according to a path / object shape.

    I this feasible in Construct 3

    (This is similar to what was doable in Flash)

    thx.

    Marc.

  • Hi, I create a simple touchscreen interactive slideshow. I exported it as an HTML5 package, not minify, when I launch it locally (because it will run off a computer on site, not from the web), I get this error.. (in edge)

    index.html:1

    Access to script at 'file:///F:/Downloads/Skyrizi/scripts/offlineclient.js' from origin 'null' has been blocked by CORS policy: Cross origin requests are only supported for protocol schemes: http, data, chrome-extension, edge, https, chrome-untrusted.

    all the .js have this error...

    any workaround.. (I wanted to use the windows launcher (.exe) .. but I get the white bar at the top that I can't remove.)

  • Hello, I've exported a project for a touch screen 9:16 format. It runs well but there is always a white bar at the top (for close, maximise and minimise) .. any way to get rid of them?

    thx.

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  • Hi Ashley, thanks for the info, but no, this is an issue with the way the alpha channel is being "layered"

    I did the render, so I know it's only 1 image, as you can see in the unlit image, the alpha channel works as intended, no issue there, the glowing effect is an RGB process and not an alpha information. So it needs to be told to sort of Unmultiply the alpha from the image to see the RGB info.

    Here is a detailed video from redshift about this:

    youtube.com/watch

    Thanks.

    Marc.

  • Hello, I have a picture that was exported from c4D with redshift. In the picture there is a glow effect (light bulb). the image does included the info for the glow effect, but C3 only displays the alpha as premultiplied I think, so the effect doesn't show up. (see images)

    Is there other options for handling alpha information in C3?

    thx

    Marc.

  • YYYEEESSS!!!! that's exactly it!! Thanks so much!!

    cheers!

    Marc.

  • Hello, I'm trying to create a piston moving up/down from a rotating crankshaft. I'm tyring to use the parent/child events to bind them together. So far my piston goes up and down, the issue is that the piston shaft rotates with the crankshaft, where I would like it to always look at "0 degrees" if I can't put it that way. So the bottom of the shaft turns with the crankshaft and the top only goes up and down on the y axis.

    any tips?

    thx!

    marc.

  • True, this is more the command I am using and knew.

  • Nice!!!! OK now I get it.. that's pretty neat code instead of a bunch of If's

    cheers!

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  • Thanks! Still puzzled by your positioning code. ;)

    Marc.

  • Ah!!!! I got it !!! So the mask has to be way bigger than the screen so it covers everything!

  • LOL!! yeap! that's exactly what I'm looking for.. but i don't quite get the calculations? Do you understand it?

    x = Self.X>960?960:(Self.X<0?0:Self.X)

    y = Self.Y>519?519:(Self.Y<0?0:Self.Y)

    thx!

  • i know you solved it, but here is my solution, not even sure if this is what you wanted :D

    touch Controler

    but if your title is corect, in order to turn the angle towards a object position when you click it, just give it a target XY and use the sprites functionality "turn angle towards position" and it will rotate towards that object.

    Hello George! I tried your project.. It does work like i wanted... I'm studying your method, because I do not know this function.. Thanks!! always learning! ;)

  • Hello, I'm trying to create a magnifier effect with a mask and can't figure out how to do it.

    my BG is a still image. On top another layer with my "magnified animation" now I want to create round mask so we don't see all 800x400 size animation, but rather the shape of a magnifier.

    No matter how I put it, the layer underneath gets affected, which I don't want.

    And it doesn't matter if I put "use own texture" . My mask is the top-most layer on the.. layer ;)

    So technically I just want the mask to operate on my layer and not all the layers.

    And is it normal that I don't see the result unless I run the project?

    thx!

    Marc.

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