[quote:3lsn29tn]Try using the "Touch" object and checking Alpha,Beta and Gamma values to capture device orientation, then, simply translate this into commands to move your character...
EG, if Touch.AccelerationXwithG > 3 THEN move player forward (with G takes into consideration gravity)
Could you elaborate a bit please? For example, if I am at portrait mode and I tilt the device left/right to move 10pixels at the appropriate direction, how would this be?