HZGaming's Forum Posts

  • Here's all my code. It's only 13 blocks of basic controls.

    http://imgur.com/a/GHBO7

  • Oh haha it took me a second to register what you meant by collision box. Yes they are changing but I just corrected it so that the frame size and collision box size is the same in the entire animation. Unfortunately that did not correct my problem. The character still does not move when the W key is Pressed.

  • spacedoubt the frames are definitely changing in my character but I set the origin in each frame the same. Sometimes the frames might overlap the ground instead so that might be it. I'll test it out

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  • TabloidA spacedoubt I tried to set it to On W Pressed however then the player doesn't move even though I have Simulate Control. I'm not sure why but On W down worked so I just used that instead

  • Hi all,

    I have a problem with my platform game where I have set the W key to jump for my character. I also set an animation to play while the character jumps. The only problem is whenever I click W, the player doesn't always jump but the animation still plays. Sometimes, maybe like 10% of the time, the player will jump and the animation will play but normally it doesn't. I'm guessing it is because I have another animation running (Idle and walking), but not entirely sure. The code is very simple. It's just:

    When W key is down ====>

    Simulate control Jump

    Set animation to "Jumping" (play from beginning)

    Any advice is appreciated

  • Does Steam support C2 multiplayer object? What about the Wii U or xbox? Pretty sure the answer is no but just checking

  • 99Instances2Go I tried that but it didn't change anything

  • So I have this character for my platform game and it has the standard scroll to behavior. It also has a run animation however each of the frames are different sizes so the changing sizes of the frame causes the scroll to behavior to be bumpy as it follows the player. How can I fix this or add a custom scroll to behavior?

  • Sorry if this sounds like a basic question but I have a game with multiplayer incorporated and I wanted to put it on steam but I'm not sure if steams supports the C2 multiplayer object.

  • Wishy if I set IsFreshInstall to 0 on start of layout and then tested if it was equal to 1, wouldn't it always be equal to 0 making it impossible to restore purchases? For instance, I'm saying If IsFreshInstall is 1 and On clicked button then restore purchases but IsFreshInstall is always 0.

  • Wishy thank you. That's very helpful to know. I'm working on incorporating it right now

  • Wishy that sounds like it would work but how would I test if its a new install or not?

  • Colludium that would make sense but the restore purchases button is only applicable when the player somehow deletes his local storage data like by uninstalling or reinstalling the app or switching to a new phone. I'm not sure how I would detect that.

  • bump

  • BinaryPanda the beta update actually fixes all of our problems I just tested it and it indeed does work now. Be sure to update your Construct 2 version to get the benefits. I was about to invest in Cranberry game plugins when Ashley updated it.