[quote:3kqa38w2]1. Web workers are already in C2. For example Pathfinding behavior is using it.
Sounds like a good use. But there's no way to use workers in some other way on my own.
[quote:3kqa38w2]You can modify original sprite sheet to contain only frames you want to import, or you can specify h and v cells to import everything and simply delete frames you don't need.
Once a frame is deleted, it won't be in memory or part of the final export, right?
[quote:3kqa38w2]As for the memory part. If sprite is present on the layout then every single animation frame will be loaded into a memory.
So if your sprite have 5 animations and each animation have 10 frames, all of the 50 frames will be loaded.
So if I have 10 copies of a sprite and each sprite has 10 frames (but only one animation), does that mean that 100 frames will be loaded into memory?
I need to learn more about tilemaps!
Thanks!