megatronx Thanks
My original story (Intro text scrolling in-game):
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A distant sector recently colonized is left stranded when the Jump Point to Sol Sector collapsed.
Stranded, people held on to hope, but as time went on, hope faded. Necessity forced human ingenuity and endeavor to rise up.
A hundred years have passed, the "Wildlands" sector is flourishing with wealth.
However, wealth breeds corruption and resentment.
Two major factions, the Yamada Defense Conglomerate and the United Security Corporation, have laid claims to the sector.
Amidst the chaos, you are a thriving merchant, trading in all manner of goods.
Your last haul was a contract for Zenith, the largest corporate entity in the sector. It was meant to be a simple delivery of precious R&D cargo to the New Kyoto system.
But a massive fleet battle between the Yamada and the USC had the Junction system locked down. You risked a detour through pirate-infested Epsilon. It was a bad choice.
Your ship was captured, the cargo looted, but (some) luck was smiling and you drifted back to civilized space in a life-capsule. You owe Zenith vast sums as compensation, your life's savings, gone.
You struck a deal with Zenith, they give you an obsolete trade ship, the Nomad, and you work your way up again to repay the debt.
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Storyline is complex and the player will find out more as the do missions. Eventually they can pick a side to finish the game with two different endings.