SCIRRA Question, add to Construct 2

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Customize the animation of character when item changed
  • Hello Scirra

    Buenas, lo que queria saber si mas adelante ustedes en las actualizaciones agregaran plugins para realidad virtual (Lentes VR). Gracias

    Good, I wanted to know if you later added in updates plugins for virtual reality (VR lenses). Thank you

  • Yeah, because 2d works with vr so well......

  • ya que tengo entendido que el proyecto tendria que ser en tamaño pequeño para que los vr los agrande y se vea dentro del juego.

    as I have understood that the project would have to be in small size so that the enlarged vr and see within the game.

  • I could imagine that even if Construct doesn't go real-3D (officially anyway, since there's already the awesome 3D plugin Quazi made), it would still be useful to be able to render to two different canvases (left eye and right eye) to create a Nintendo 3DS pop-out effect for a Mode7 style Space Harrier game or something.

    Although the same effect can be done with the same methods of GIF tricks like these and a single canvas:

    http://www.maddocman.com/wiggle-3d.htm

    http://twistedsifter.com/2014/02/adding ... mensional/

  • I could imagine that even if Construct doesn't go real-3D (officially anyway, since there's already the awesome 3D plugin Quazi made), it would still be useful to be able to render to two different canvases (left eye and right eye) to create a Nintendo 3DS pop-out effect for a Mode7 style Space Harrier game or something.

    Although the same effect can be done with the same methods of GIF tricks like these and a single canvas:

    http://www.maddocman.com/wiggle-3d.htm

    http://twistedsifter.com/2014/02/adding ... mensional/

    Just a random question here.

    Is it possible to achieve that 3DS popout effect without using 2 different sprites, perhaps with using WebGL effects?

  • tengo entendido que el 3d simple, funciona usando azul y rojo, pero no es un poco difícil dx

  • tengo entendido que el 3d simple, funciona usando azul y rojo, pero no es un poco difícil dx

    This is an English forum so please post in English or provide an English translation.

    Thank you.

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  • he traducido todo en ingles y cansa, si puedes usa auto-traductor, todos los post estan en español/ingles saludos

    I have translated everything in English and tired, if you can use auto-translator, all posts are in Spanish / English greetings

  • > I could imagine that even if Construct doesn't go real-3D (officially anyway, since there's already the awesome 3D plugin Quazi made), it would still be useful to be able to render to two different canvases (left eye and right eye) to create a Nintendo 3DS pop-out effect for a Mode7 style Space Harrier game or something.

    >

    > Although the same effect can be done with the same methods of GIF tricks like these and a single canvas:

    >

    > http://www.maddocman.com/wiggle-3d.htm

    >

    > http://twistedsifter.com/2014/02/adding ... mensional/

    >

    Just a random question here.

    Is it possible to achieve that 3DS popout effect without using 2 different sprites, perhaps with using WebGL effects?

    I'd imagine it's possible to fake yeah, maybe anything that has the effect applied has a parameter to set "how far" they're spread apart then either do anaglyph (red-blue for each eye old 3D style), or separate eyes in a VR headset if Construct ever supports that.

    Totimundo Google translate is fine if you don't have time or energy to translate, but it might be good to include it with every post, eg: the one above saying

    "I have understood that the mere 3d , operates using blue and red, but not a bit difficult dx"

  • ok

  • I'd imagine it's possible to fake yeah, maybe anything that has the effect applied has a parameter to set "how far" they're spread apart then either do anaglyph (red-blue for each eye old 3D style), or separate eyes in a VR headset if Construct ever supports that.

    The browser standards are to blame, not really C2s fault if you'd ask me. So far Ashley did try his best with supporting

    the newest browser based features and I doubt that he would just ignore a new feature like this.

    I guess since Facebook is doing stuff with VR we can expect to get official VR support inside browsers "soon",

    it is only a matter of time and money from both sides.

    I also believe that the N3DS had "3D popout" support for 2D games

    but I'd have to find my N3DS and look for the games if you really care about examples anyway.

  • query as I use the gamepad bluetooth because I want my game can be used with these gamepad control, since I will be used with tocuh and gamepad.

    consulta como puedo usar el gamepad bluetooth, ya que quiero que mi juego se pueda usar con esos control gamepad, ya que sera usado con tocuh y gamepad.

  • use it as a test recently, and I worked, adding gamepad and configure, connect a Bluetooth command to the cell, the c2 recognizes and works: D great: D

    recien lo use como test, y me funciono, al agregar gamepad y configuras, al conectar un comando bluetooth al celular, el c2 lo reconoce y funciona

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