Totimundo's Forum Posts

  • If you are not sure whether it is with the code or the latest stable version of C3 have the issue you can always try it with the previous stable/beta version.

    Here the link to the last stable version of the C3

    https://editor.construct.net/r225/

    (If you want to open Project which is saved in the latest version of C3 into older one, this might be helpful)

    I already checked and it is a C3 error, when I lower it to R225 it worked without problems, but in R234.2 it does not preview the project.

    Thank you very much

  • Hello everyone, I have a problem, after C3 was updated to the latest version, when opening it does not show anything, everything in black, check the codes but nothing happens, so I export the project and when starting, it starts pause, so I checked that and in preview bug mode, the pause is at 1.0, so I have no problem with it.

    Now press the F12 and I get this error:

    Uncaught (in promise) ReferenceError: trim is not defined
     at lunarray_LiteTweenInstance.parseCurrent (beb8ffc0-2969-41a7-86d6-30873b5230c1:84)
     at lunarray_LiteTweenInstance.addToTweenList (beb8ffc0-2969-41a7-86d6-30873b5230c1:134)
     at new lunarray_LiteTweenInstance (beb8ffc0-2969-41a7-86d6-30873b5230c1:29)
     at Function.New (jsutil.js:9)
     at BehaviorInstance._CreateSdkInstance (behaviorInstance.js:2)
     at Instance._CreateSdkInstance (instance.js:6)
     at C3Runtime.CreateInstanceFromData (runtime.js:47)
     at Layer.CreateInitialInstances (layer.js:6)
     at Layout._CreateInitialInstances (layout.js:17)
     at Layout._StartRunning (layout.js:13)
    

    If I'm not mistaken it is lunarray_LiteTween, I don't know if it is a code error, or a behavior error for updating the C3 to 234.2, now if it is the behavior I would have to remove it from each place in use, I use it to make the buttons appear horizontal at startup.

    Tagged:

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  • I already solved it, since I needed it for when I open a chest, this does not generate the same error.

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  • Hello

    I have a small problem, I am adding reward per level, and the problem is that when activated it gives the reward but it does not stop.

    Here I will leave an image for you to see, because I need to create a system that rewards for leveling up.

    Thank you very much to all!

  • I already solved it and I did it like showing the last GIF, thanks anyway :D

  • Here an example of the bar restarts

    gyazo.com/321386c14eb043ad5682e5f3f738cfb9

  • Hello good afternoon

    I want to make the experience bar follow the percentage, that is when it reaches 100 and goes to 0, the same bar I want it to go to width 0 and go back up with the percentage.

    Gif Bar Fix:

    i.gyazo.com/704f1924bbe3a40e2ec42dacba715b99.gif

    Event:

    Thank you

    Tagged:

  • Thank you very much to the 2 who helped me <3 and I also leave the example of a gift :D

  • Hello

    I'm trying to make an experience counter like in games that only shows the percentage of experience it takes

    ex: 100/200 = 50%

    in order to show only the percentage of the experience that the player has, but this gives me decimals sometimes example 55.0000002% instead of 55%

    I'll leave a video or gif of the project and a photo of the variables.

    Thank you

    gyazo.com/08a37245cfab9ed065cc1c48a0a9572a

  • I don't know if I'm in the right branch, but I want to help, which believes this and it worked for my Note 9 that uses 18: 5: 90 aspect.

    I created an Options Menu which added the "Aspect 18: 5: 90" option and so I use the Switch to activate or deactivate.

    Here the configuration, the Aspect that is in the image I have it deactivated because first my game will be on PC and in the end I activate Android n.n

    And here is the configuration:

    Here add a simple example

    Original

    *If you realize I had to reposition the objects to make it look good.

    Well to reach the conclusion of how to enlarge the sides when you play a 16: 9 game you realize that the black edges are visible and you only have to measure 1 edge example 1cm measures, and that will convert it and it will come out when it measures:

    unitconverters.net/typography/centimeter-to-pixel-x.htm

    Here I leave the page you fill it with 1cm both sides if it were like that on your cell phone = approx 38cm and with this you should grow the screen in the middle of game operation.

    * That if you enlarge the sides not TOP-Left as the images, well if it serves them Great !! because it served me, so you don't modify the C2 APP itself.

    ***Use Google Translator*** Im speak Spanish

  • Hello friend, well I to fix that variable problem + Canvas Size and fix it, it is only to enlarge the Windows Size.

    I will leave you an example, add this option to the menu you have in the game or use it automatically when opening the game.

    i.gyazo.com/b2049e2cef7d730f58767ad8ee49833a.png

  • I did the last thing I did, which was to save the image frame and it worked, thanks!

  • But I don't know if doing this saves me the frame that it has or not. That's why I wanted to do this.

    i.gyazo.com/7516c04e37cdff3e250f32710266bb72.png