Resolution; and art for images/assets in a game

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Adjusting the game screen for different resolutions (Letterbox scale)
  • So, I'm trying to get a feel for the limits I may have and what the most efficient way of doing things is, regarding graphics and images, and transporting them and such. And just a little background: I plan to develop an RPG with graphics more or less like Pokemon Soul Silver, Dragon Quest 3, or Undertale. Graphics similar to those games'.

    1. In regards to pixel art, is this art style usually easier on processing with an over all lighter load to carry for a game made in C2? It probably is, but just wanna be 120% sure.

    2. How exactly should the art be made, and what types of files are best to send?

    Thanks so much. Any other helpful tips would be much appreciated, thanks!

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  • Develop a few small games with the rpg features you want.

    You'll figure it out.

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