Aaxel's Forum Posts

  • 9 posts
  • Hi, I've been working on this project where I have a scroll to behavior for a plahyer sprite. It was working fine at first, scrolling smoothly as the player moves on the screen and staying centered. But now... it doesn't work at all. Its as if there's no scroll to behavior added, and the player moves right past the borders without being followed. I also tried the lerp camera but ended up not working anymore either. I thought using every tick to have the camera continuously scroll onto the player, but that's also not working. I made sure the scroll to behavior was only active on the player sprite, so I know that's not the problem either.

    It seemed that the scroll to behavior was working, but then gradually got worse over time, but now it doesn't work at all, and I haven't been able to find a solution since it stopped working. I tried a number of things that might fix it, and checked my events over and over, I even tried exporting the events one by one to a new event sheet as a last resort in case there were some configurations I perhaps changed and overlooked, but still nothing.

    At this point, I'm thinking there could be something that I didn't do right with the configurations or properties for the window/layout/screen/margins etc, when I was first creating my layout as I was beginning the project. But I'm just speculating.

    If anyone could figure this out I'd really, really appreciate it, thanks!

  • So did try to set unbound scrolling to yes, but my screen is blank. it seems like the screen shows blank space way below the layout-when I jump, I can see the bottom of the layout pop in a bit from the top of the screen.

    I'm guessing its probably a problem on my end, but I'm still trying to figure out what it is...

  • So I've created a player sprite with the 8 direction and platform behavior. I also have the scroll to behavior on.

    I can have my sprite's initial position at the center of the screen, but the player gets bound near the far left side of the screen after some moving around, while the camera follows.

    So, just want to figure out how to have the camera follow my sprite when its positioned at the center of the screen, thanks!

  • So, I'm trying to get a feel for the limits I may have and what the most efficient way of doing things is, regarding graphics and images, and transporting them and such. And just a little background: I plan to develop an RPG with graphics more or less like Pokemon Soul Silver, Dragon Quest 3, or Undertale. Graphics similar to those games'.

    1. In regards to pixel art, is this art style usually easier on processing with an over all lighter load to carry for a game made in C2? It probably is, but just wanna be 120% sure.

    2. How exactly should the art be made, and what types of files are best to send?

    Thanks so much. Any other helpful tips would be much appreciated, thanks!

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  • Ah, okay that makes sense, because even by just lowering the wait time, that immediately and drastically makes it harder for it to happen again. Thanks!

  • This is the file:

    dropbox.com/s/x8e9nrrk2t860j8/RPG%20test%201%20%281%29%20%281%29.capx

    Re-posting this because I posted it in the wrong section before. (Also didn't include the file.) So I don't know what's causing this yet, but when standing at an interact zone to examine an object by pressing Z, the game will freeze if the z key is spammed by pressing it repeatedly really fast. Don't know how to get rid of it.

    Thanks for any help.

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  • Thanks,that worked!

    So is there any free method to export your game to run as a separate file or program outside of C2? Or do you necessarily have to buy a license before being able to do any exporting of any kind from C2?

    Thanks.

  • Um...I'm still getting used to this so idk if yall can even see any of these images at all, but yea lemme know if yall can help. Ty.

  • 9 posts