I love Tower Defense games. They are what keeps me sane.
What I would really love is if the lads would code some sort of function that is essentially:
When Sprite1 is <= x distance from Sprite2 ... fire event
That way when coding a tower defense you could easily have a tower fire at the enemy mob.
My aim is to say something like: When an instance of the players units are within an instance of the enemy's units - fire a bullet.
I have read the forums and I'm aware of the distance() function, but it doesn't really cope when there are multiple instances of both the player and the enemy's units.
If this could be coded into the engine, I would buy the boy's a beer or two. If I have missed something fundamental in coding events please learn me good.
The beer is still offered*.
* You will need to come to Adelaide to claim said beer.
Cheers guys!