Publishing commercial project

0 favourites
  • 6 posts
From the Asset Store
Publish and Subscribe to events in event sheets and from the scripting interface
  • Hello guys! Ok, I have a project done(I have personal license on Steam) and I want to load it somewhere on Google Play and sell it for about 1$.

    But I completely have no idea about doing it! For example, I don't know what documents should I have or licenses for my game... And how can I protect my game from being kidnapped by somebody else? I have so many questions! Could you please tell me something about it? Maybe there is a topic somewhere? And of course somebody of you have alredy done it(loaded his/her game to some app store)? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Well, if your game gets kidnapped, rule #1: never pay ransomm they will kill the vicitm anyway   <img src="smileys/smiley36.gif" border="0" align="middle" />

    not much you can do to protect your program other then using the minifyer while exporting. construct 2 has a build in obfuscator during exports, which mangles the names and structure, making it a bit more troublesome to simply extract and read the codes.

    Other then that ... nothing really. and you shouldnt worry too much about it.

    As for uplaoding, you will need a google developer license, developers.google.com

    When you have that you can start creating APK files and upload them to google store.

    You will need to build your APK though, either with Ludei (apply for a commercial developers license at ludei)   or use crosswalk.

    So much info relating to this .... I suggest you read up :)

  • Oh, thank you so much! Now I have some needed information in my brain! <img src="smileys/smiley4.gif" border="0" align="middle" /> But how can I get this google license?! May be Google knows the answer... <img src="smileys/smiley36.gif" border="0" align="middle" />

  • On a side note, if you look at intel's site, they have some tools that you can use to wrap up your node-webkit games into self contained .exe so that you could then sell that. YOu could also look at tools for wrapping .exe files to make full installers for them that would include serial keys, etc...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I never minify my code.. its unreadable anyway <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thanks BluePhaze! But my target is to make a mobile project now...Maybe I'll try Steam Greenlight some time...

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)