Construct 2 and RevMob

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  • I am looking for a way to use RevMob (www.revmob.com) in a game created with C2. It uses an sdk. How would I go about using something like this in C2?

    Jason

  • I guess you could make a Construct 2 plugin using Construct 2's SDK.

  • I think you may have to rely on Ludei adding RevMob to their list of advert SDK they support, if you are running it on CocoonJS I mean. I hope they do as in the past I have found RevMob to be the best way of generating some real money with adverts in games.

  • If I were to make a plug would Ludei have to support RevMob in order for it to work on Android devices or would the plugin work if Ludei did not specifically add support for it?

    And yes, you are correct cyberdrizzt. I have also used RevMob in the past with another game engine and found it to have very good payouts.

    Jason

  • I asked Ludei on twitter if they had any plans to add RevMob, they said it's not in their plans at the moment, which is a shame.

  • I asked Ludei on twitter if they had any plans to add RevMob, they said it's not in their plans at the moment, which is a shame.

    Darn, hopefully that changes.

  • And yes, you are correct cyberdrizzt. I have also used RevMob in the past with another game engine and found it to have very good payouts.

    Jason

    Out of curiosity, what game engine are you referring to Jason?

  • Unity. I own a small collection of game engines but Unity, Game Maker Studio and MultiMedia Fusion 2 are the only ones I have currently completed games with. I hope to add C2 to the list of engines used for completed games in the near future.

    Jason

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  • Hey-- i just posted this same question in how-to section and found this post on a google search. RevMob, Chartboost, and Pollfish are "Must-Have" items for me for the foreseeable future. One of those three has an "Open Web App" sdk in javascript and i hope i can get something to work out of that. Am heading over to Ludei now-- thanks.

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