Negative scale bug

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  • 9 posts
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Adjusting the game screen for different resolutions (Letterbox scale)
  • Problem Description

    A negative value in layer/layout scale won't render scene even though everything is scaled correctly.

    Attach a Capx

    https://1drv.ms/u/s!AhHSZHEulqh_gWRrHPP_cbb-zkvY

    Description of Capx

    -1 layer scale.

    Steps to Reproduce Bug

    • run debug and check objects to see they are negatively scaled, however don't render.

    Observed Result

    nothing rendered.

    Expected Result

    should render flipped/mirrored

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    vista sp2

    Construct 2 Version ID

    r227

  • also.. It would be most useful to have separate scale values for Width and Height.

  • Not bug.

    To scale, you can not use negative numbers.

  • If you want a whole layout to do that I'd suggest the Paster plug, or better yet an fx.

  • I'm not sure why you would want to do this, but it turns out the main problem was just the viewport was calculated as flipped (with the left edge on the right and vice versa). It should be fixed so you can use negative scales in the next build, if that is for some reason useful to you...

  • Ashley, thanks. I just tried it in r232. Why can't users specify different values for x,y axis when scaling a layout or layer?

    I'd like to be able to flip or mirror the layout/layers, and setting the scale to -1 just ends up with it rotated 180 basically since both axis get flipped instead of one.

  • That's part of the definition of scale, width, and height tied together by a multiplier.

  • newt, I want to scale a single axis, such as it's width or height values.

    This is possible with sprites, by adjusting their width/height. If layouts/layers can be scaled- it would make sense to maintain some consistency and allow adjusting the x,y axis separately for those as well.

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  • I understand what you want to do.

    Tried to do something similar in Construct classic, but apparently the aspect ratio must be maintained.

    I would still suggest an fx for this.

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