Drag/Drop problem in IE11

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Use inertion of your movements to throw, rotate your objects and etc. Objects can interact with others while dragging.g
  • Problem Description

    Drag/Drop doesn't work correctly in IE11 in fullscreen OFF mode. Collision polygon seems to be somewhere out of the sprite. No problem with Chrome and Firefox.

    Attach a Capx

    [attachment=0:1q76b0en][/attachment:1q76b0en]

    Description of Capx

    Just displays two objects with drag/drop behaviour. Try to drag and you can not catch the object exactly within the object boundary but somewhat outside (to the right bottom corner)

    Steps to Reproduce Bug

    • Try to drag the object with the mouse
    • Can not catch it at all points within object boundary
    • Can catch it only somewhere around right bottom corner

    Observed Result

    Can not drag/drop easily

    Expected Result

    Catch the object and drag/drop easily with the mouse

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 Home Premium 64 bit SP1

    Construct 2 Version ID

    r173 stable 64 bit

  • Where is the file?

  • was able to upload it just now!

  • Works absolutely fine for me in IE 11.

    Tested with C2 r175 64 bit, Windows 7 64bit

  • Hi Do you know a form to count the number of objects with collisions? Like system expression "objectcount"?

  • Iolva

    You may have posted this in the wrong section by accident (mods feel free to move, but please move my reply also).

    If you are asking whether there is an expression for counting the number of collisions, like there is in debug mode, then as far as I am aware (anyone please feel free to correct me) there isn't one.

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  • Can't reproduce, works fine here in IE11 on Windows 8.1. Closing, we can only investigate if the problem reproduces for us as well.

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