Hey, I'm wondering if there's going to be a more extensive collision support in the future of Q3D?
I would like to see the ability of assigning collision meshes to Q3D models and their Oimo behaviors. Would that be possible?
Also, some quick bug reports off the top of my head:
* The expression in "Q3D Master: set background color" flips the R and the B values. So if you assign the RGB value to be rgb(255,0,0), the result will be pure blue.
* The shadow cam in spot lights and directional lights seems to "cast shadows on itself", seemingly based on distance and pitch to each object it casts the map on. I wasn't sure what was actually causing it - and even after experimenting with every shadow map value available at run-time, it's still quite apparent.
Thanks and keep up the good work!