vtrix , Ohh I'm using the plugin :P But thank you!
My scenario involves having an item spawn from an Array, e.g. "hat" or "pistol", and I can use the Nickname plugin to spawn the item correctly (and if the array is blank, I do a "[Negate]Is Array (0,0,0) = "" " like you've sorta mentioned :P), but if for whatever reason an items' nickname doesn't actually exist, it glitches things up pretty bad as the following conditions that would affect the newly spawned item (setting the spawned objects properties), would go to ALL objects that exist within the family of the item I attempted to spawn.
The reason this isn't TOO big of a problem, is because I don't really think there'll be much chance of the Array having an non-existant item within it, but if there does come some form of case (E.G, custom-made items in-game that a user can specify their own nickname for), then there would be a need for some form of "Does nickname exist?" action.