Deprecated! Tweening plugin for the c3runtime + tween timeline support.
Exemple capx:
drive.google.com/file/d/1PSKsmmRyLf4RJxKSo-ucIyQx9O678GNS/view
Well we have our answer. I was using an accidentally documented, undocumented feature that wasn´t intended to be used.
github.com/Scirra/Construct-3-bugs/issues/2155
I guess I will have to rework that part with the next update.
Thanks, the fall tween is working fine.
I maybe misunderstood some part of it because the workaround in the same style I thought to be efficient just worsened things.
I am though sure that the error was that the variables used were intended for calls, and so deduced that using a function would solve the problem, did I misunderstand?
EDIT: My bad it was just that I forgot to pick Player at the "on Jump"
Thanks to that thread I was able to find out another workaround for my jump that has the same problem, I'll do:
Is animation "BlueJump" playing && trigger once {
call "BlueJump"
}
on "BlueJump" {
#tween
instead of directly tweening
Wew so long story short: There is some weird crazy stuff going on and basically I have no clue why it is happening, I may have to ask Ashley about that one.
Anyway, the newest update fixes the problem BUT you must change a minor thing in your code. Instead of using "Is on floor + trigger once" you have to use "on landed" because... reasons.
Hope that solves it :)
ok thanks, I'll try it right now (finishing things you have to do in courses early helps a lot)