Deprecated! Tweening plugin for the c3runtime + tween timeline support.
Hey, I´m not 100% sure if I understand everything correct (based on your image) but from what I tested it appears to work. One thing that did cause trouble is the platform behavior interfering with the tween bahvior (most likely because it has a permanent gravity acting on it) so as long as the tween is running, the platform behavior should be disabled. If that doesn´t solve it I´d request an example file showcasing the bug.
EDIT: If you don´t want to disable it completely (so the player can still move left/right) you can also set the gravity to 0.
wackytoaster.at/parachute/tweeen_platformer.c3p
Exemple capx:
drive.google.com/file/d/1PSKsmmRyLf4RJxKSo-ucIyQx9O678GNS/view
Well we have our answer. I was using an accidentally documented, undocumented feature that wasn´t intended to be used.
github.com/Scirra/Construct-3-bugs/issues/2155
I guess I will have to rework that part with the next update.
Thanks, the fall tween is working fine.
I maybe misunderstood some part of it because the workaround in the same style I thought to be efficient just worsened things.
I am though sure that the error was that the variables used were intended for calls, and so deduced that using a function would solve the problem, did I misunderstand?
EDIT: My bad it was just that I forgot to pick Player at the "on Jump"
Thanks to that thread I was able to find out another workaround for my jump that has the same problem, I'll do:
Is animation "BlueJump" playing && trigger once {
call "BlueJump"
}
on "BlueJump" {
#tween
instead of directly tweening
Wew so long story short: There is some weird crazy stuff going on and basically I have no clue why it is happening, I may have to ask Ashley about that one.
Anyway, the newest update fixes the problem BUT you must change a minor thing in your code. Instead of using "Is on floor + trigger once" you have to use "on landed" because... reasons.
Hope that solves it :)
ok thanks, I'll try it right now (finishing things you have to do in courses early helps a lot)
Ok, didn't fix, I'm going to send an example capx soon
ok
I am glad you answered but from what I tested the problem is not here.
I checked before and the platform behavior and tweeen were working perfectly fine together (mainly because I didn't change the coordinates when not on the floor) when I tested with one player, but as soon as I land or jump at the same time with several players it crashes.
I'm going to try the c3p you sent.
EDIT: your c3p was a good source of inspiration, thanks, I'll try to disable the platform behavior for the jumping and falling animation but I'm afraid that it will affect gameplay.
RE-DIT: While I'm at it, the error was: Uncaught (in promise) TypeError: Cannot read property 'val' of undefined, which doesn't seem to be linked to the platform behavior