Building "Role-Playing" and "Rogue-like" Browser Games

This Student Workbook uses both Construct 3 & 2 encoding. It supplies client-side & php "back-end" encoding.

This Student Workbook uses both Construct 3 & 2 encoding. It supplies client-side & php "back-end" encoding.

Building "Role-Playing" and "Rogue-like" Browser Games

  • $9.99 USD

    Single copy of this EBook provided for one reader

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Releases

  • 1.0.0.1

    Released: 20 Dec, 2023

    Included newest Construct3 features released in 2023

  • 1.0.0.0

    Released: 17 May, 2023

    This is only the Workbook. Student and Instructor Workshop Packages also available -- earn commissions from this workshop course. Due to restrictions from Construct.net, Student and Instructor download materials are available else where.

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Siloed Role-Playing (RPG) and Rogue-like "trade secrets" revealed! Discover how to create Role-Playing Games (RPGs) using the methods in this expanded chapter from the Construct Game Starter Kit Collection. When you finish this workshop guide, you will have a production pipeline ready to create as many different RPG "Content-as-a-Service" (CaaS) games as your imagination can dream up! This is the tool I've used in my production studio since 1997! It solves RPG Data-intensive operations! You'll also get bonus content, downloads, Construct2 and Construc3 Lessons, PHP, and SQL source code examples, game variation tweaks, and references on how to do everything that works AND does NOT work within this game design workbook. You could copy and paste any examples into your productions and then modify those resources with your bespoke artwork. This workbook will guide you in creating several RPG Game Mechanics (GM) styles as stand-alone or CaaS by using an innovative approach from "Headless Game Design". By the end of this workshop guide, you should have a fully functional "RPG" game prototype - not just a copy of my game, but your very own product using your gaming assets. A supporting website is also available to download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide --350+ pages!-- will teach you how to:

  • Use Construct 2 OR Construct 3 as the "Front-end" User's Interface Experience (UIX) for stand-alone RPGs AND if you have access to a back-end "Content-as-a-Service" server database.
  • Dynamic NPC Facial Expressions Dialogues!
  • Discover how to create "Single Player / Single- OR Multi-Avatar" RPG games exclusively on the client side without a backend server! Increase your game sales with this single feature alone!
  • Discover how to create "Multi-Player / Single- OR Multi-Avatar" teams RPGs on both local Bluetooth OR Internet-based networks. Live examples demonstrate this feature about "what works" and "what DOES NOT work".
  • How to Create Loyal Fans and B2B Licensed access within a "Syndicated Business Network" to generate bespoke modules and game expansions for "Syndication Affiliates Only". This is my "Trade Secret" since 1997 with 18 million game access!
  • Automatically generate various new Quests (aka game board "Layouts" ) with innovative features dynamically.
Ninagose's avatar
Ninagose on previous version 1.0.0.0
1 years ago

Exactly what I was looking for ....

I've read and practiced all the exercises. What I liked most was the guidance to build my own content! This author told me what he did, and WHY! Then he let me tailor the artwork to my specifications....

2 of 2 users found this review helpful
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Response from seller

1 years ago

Did you attend my workshop? This book and instructor materials are available to anyone who might like to conduct their own after-school club or game development workshop ...

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