maordany's Recent Forum Activity

    How do I use it? I see there is MobileAdvert behavior but it says it's only for mobile and it requires admob settings and it's for mobile. Is it possible to use google adsense? Because Google adsense not allow you to insert advertising and hide (advertising on top of content) content with the advertisement. and Google adsense requires a page with content.

    What is the solution to the problem?

  • How to AI PathFinding on TilMovment?

    Or move to on TilMovment?

  • One thing to remember is (regardless of export) projects are HTML5 based. With the HTML Element object you can create any UI with some very simple HTML (for example a list or table with images ETC). This is far better than any built in object to do the same job.

    I am a web developer so its easy for me to say. But with the (lets be real) unbelievable amount of free HTML resources online I highly recommend learning some HTML/CSS (if you don't already) and playing with the HTML element for such UI controls.

    The question is how you communicate between what you added to the list and the game. For example if I make a list of pictures and want to drag one outside the game. It will probably be more complicated. And the whole idea of ​​this engine is that it will be simple to use.

    I am a Unity and Unreal game developer and Construct It's just my hobby, And I discover many simple things that are a shame that are not added to the game.

    Things that the Construct 3 developers will take a few days to implement in the game And everything will be better and to the users will be much easier.

  • Yeah the ui stuff is definitely a thorn in our side, but the mobile joystick is super easy, and there's far too many different ways to do it to make an official plug.

    Best bet is to find an example of what you want to do and ask on the forum if you need some help doing it.

    So it's time to work for a few days to improve the UI. I think this is very, very important.

  • construct is supposed to be a simple and easy to use engine but there are things that are hard to do well because there are no built-in things for it.

    1. Good joystick for mobile (for the variety of move behaviors that exist here)

    2. A simple list (horizontal and vertical and grid) with a scroll bars (A list of images or text or both) There is no UI control for this.

    (I'm not saying it's impossible to do it but in an engine that should be simple it's a shame that it's not built in)

    I and others will surely be happy if you add it to you engine.

    Where on the site can I ask for requests and suggestions for improvement?

    Thanks.

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  • I want to do a 6 player battle royale, but the AI ​​seems really complex, who to approach that looks believable. Is there an example of such a thing? Does anyone have an idea?

  • Is it possible?

  • Amazing, one of the most beautiful if not the most beautiful I have seen that I have made with Construct.

    I wish you lots of success!!

    Are you planning to release it only for Steam or also for mobile and browser?

  • It would depend on what else it should be able to do, and if others are supposed to work in a similar way.

    A suggestion would be to add the object to a family called something like PointFollowers and add the behaviour moveto and a variable MovingTo to that family.

    Add another object called MovePoint and make it invisible, give it a variable called PointID and another one called MoveTo.

    Pointfollowers on collision with MovePoint -> set Pointfollowers.MovingTo = MovePoint.Moveto

    -subevent pick all MovePoint

    pick MovePoint where PointID = Pointfollowers.MovingTo

    action Pointfollowers.MoveTo MovePoint.X MovePoint.Y

    You could even experiment with using the same PointID and add pick random in multiple Movepoints to have the AI take random paths.

    Any object in that family will then follow movepoints as you have set them up.

    Thanks I'll check it out.

  • I need to create a AI patrol (Top Down) that goes through 4 points in a loop. What is the right way to do it?

  • wdym, each phone has specific amount of ram?

    I would say any phone with 3GB or more ram should be able to run a app that uses a GB of memory without a problem.

    Anything below can be a bit of a problem, especially if the user has some other apps running at the same time.

    I think Android limits each app to a certain amount of memory. But I didn't find any information about it.

  • Phones with just a few gb of ram would probably run out of memory, as the OS etc needs some memory as well.

    Depends on what mobile devices you are targeting.

    Do you think there is a limit? I did not find such information on google שnd that's odd.

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maordany

Member since 8 Jul, 2014

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