maordany's Forum Posts

  • so sad. Well let's get back to Unity.

    And because of such small things. That's why it's so sad

  • Hello developers. I really like the engine you are developing and I see that there are new updates all the time which is wonderful. My problem with this engine is that you haven't developed the parts of the controls for years, for example scrolling lists, quality buttons of different types such as radio, check box and let's not talk about advanced displays like. tree view, date time. Every time I want to do something with construct I end up working with Unity because with you these simple things are really complicated. So please invest a little in the next update also on the old things that are today in every game in the menus and settings etc...

  • How to build a simple scrolling text for mobile

  • How to make a beautiful select box?

  • Is this even possible?

    chrome extension it's actually also HTML, CSS and JS so it's pretty sure it's possible. Does anyone know how?

  • Paypal Plugin. Is there something like this for html5 games?

  • + Mouse: On Left button Clicked on Sprite

    + Sprite: Pick top instance

    -> Sprite: Set angle to 45 degrees

    It's not so clear, can you explain?

    I have 2 events (each sprite has one) and I want only one event to fire if I click on the top sprite

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  • I have 2 overlapping sprites, I only want the on object clicked to fire for the top most one, currently it fires for every object under the mouse.

  • Is it possible to use ADS on windows webview2 export?

  • Is there any special purpose for scaling layer? Why not just use layout scale?

    I want to zoom in and out for the game and it will be changeable by the player but not the UI

  • I found the problem. It happens when I do scall k layers.

    Do you know how to fix it?

  • I will explain what i want and what I do to make.

    I want to make a big map with a player who knows how to go in 8 directions from an top view.

    1. I make a map 8000X6000

    2. Player with 2 behaviors (8 Directions ans ScroolTo)

    3. Weapon aim that targets the mouse position

    4. It works great in the center of the map, but when I reach the borders of the map - ScrollTo stops because I'm in the corners and then the aiming starts to be inaccurate.

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    How do I use it? I see there is MobileAdvert behavior but it says it's only for mobile and it requires admob settings and it's for mobile. Is it possible to use google adsense? Because Google adsense not allow you to insert advertising and hide (advertising on top of content) content with the advertisement. and Google adsense requires a page with content.

    What is the solution to the problem?

  • How to AI PathFinding on TilMovment?

    Or move to on TilMovment?

  • One thing to remember is (regardless of export) projects are HTML5 based. With the HTML Element object you can create any UI with some very simple HTML (for example a list or table with images ETC). This is far better than any built in object to do the same job.

    I am a web developer so its easy for me to say. But with the (lets be real) unbelievable amount of free HTML resources online I highly recommend learning some HTML/CSS (if you don't already) and playing with the HTML element for such UI controls.

    The question is how you communicate between what you added to the list and the game. For example if I make a list of pictures and want to drag one outside the game. It will probably be more complicated. And the whole idea of ​​this engine is that it will be simple to use.

    I am a Unity and Unreal game developer and Construct It's just my hobby, And I discover many simple things that are a shame that are not added to the game.

    Things that the Construct 3 developers will take a few days to implement in the game And everything will be better and to the users will be much easier.