GeorgeZaharia's Recent Forum Activity

  • you wold also have to create a check list for each animation if animation is playing b1 choose("B2","B3","B4","B5") etc and when ur animation is on B1or ,b2,b3,b4,b5 not to get the same animation again and to create the glitch where its going to pick itself!

  • Here I solved it for you, only required some smart tweaking of event 72.

    The idea behind it:

    all peers synch their lookx looky, when a peer is holding down the mouse it will update its targetx, targety, used for movement. When you let go it takes it current self.x self.y and sets that as targetx targety, making the player stop.

    The host determines the actual movement while the peer is trying to force its own, these combined leave you with a somewhat smoother mechanic.

    https://dl.dropboxusercontent.com/u/713 ... ement.capx

    ah yes now makes sense, i was trying to use the actual mouse and update the movement, but then LookAtx is the same ... hah that was simple...

    ... im just frustrating myself with overwork but i now understand better how the multiplayer synching works thanks man ! love ya!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Basically, this..

    http://stackoverflow.com/questions/1904 ... ansparency

    Also, another need for this is the ability to create skyboxes. If I have two scenes, I could have the skybox rendered first in one scene, and then render the other scene.

    sorry man i have no clue what you are meaning by skyboxes, or what the link is about im a newbie as you are also when comes to threejs and q3d you may be able to find some proper answers here. really sorry i cant understand what you actually want to create maybe a more graphical example of what you want to do will help me understand better. but then i think its not possible to explain it in a graphical way, for the things you want to recreate.

  • Can anyone explain to me how to create multiple scenes, pick them, add objects to a specific scene and render them manually? I'm looking to render one scene over another.

    do you have an example of what actually you want to do? cause what you said there its not actually easy to do..

  • The peer its targetx , targety are not known on the host, nor synched, nor transmitted.

    Hence the host never fires the events for peer related movement in event 75.

    I would try and add a mouse button clicked (getbit on host's end) to grab the current lookx and looky and set those as targetx and targety. (would prevent synching more variables)

    Also, the movement related bit on event 75 is run under a Multiplayer.MyID, that will never fire on the hosts end for other peers, it would need to be in a loop for all peers and host.

    thanks for reply

    i know they are not synched the problem is, that the host is updating his movement and i can see it move on other peer browser

    the peer however doesn't update movement, cause i dident added it to.. sincerely i dont even know how... it does not make any sense at all.. i cant really tell why the events are working for host, even though the event sheet it can act as common, since picks each individual peer or no peer by checking multiplayer.myid that means all players no matter host or peer will have same event sheet based on the commented events lines.

    doesn't really matter if i place them into the common group or not, cause the code is separated i can place it even outside the groups it will still have the issue of updating the current and old position of the peer, that seems to be having some problems cause of the testfire events, where there are some local variables that are stored when players start firing ... and updated .... hmm... so in my case i tried remove them, or even adapt them to the click for the movement they still dont acts as they should. any suggestions? the weird part is that the peer does move when you first log as peer and click on a range of 200 pixels, then after he moved and reached the destination, he stops moving, and yes its not updating his position so others can see... i know

  • hey.. doing this multiplayer thing, i added 2 new variables to save the mouse click destination target x and y and a boolean to trigger the movement, on the default multiplayer example, now the host moves and updates perfect by default dident had to do really nothing to him, the problem is the peer, is moving at the first click towards destination of mouse where was pressed but then starts wobbling and if u click again wont move, its weird, cause its taking the movement for each individual peer id, just something keeps him pinned, not sure what..... anyone can help? much appreciated, you can take a look at the code bellow, the new movement for mouse is between big comments in host group

    download Capx if you can help with an edit is cool if not a post about the issue its ok thanks !

  • How long will you being having this for? Cuz honestly, this sounds awesome. I just need more time to think about it.

    can take up to 3 projects, forgot to mention since most of u guys want multiplayer side work.. which is a bit tedious , so 2 more slots available

    also forgot to mention in the original post,.... if u dont want to publish the game or what ur building please dont waste my time, and yours (for all people no target intended)

  • socialpilgrim a bit, please pm me with a bit of more information about what you need done in the multiplayer for the project

  • Hey. Can you add me on Skype (torin.peel) or email me on ?

    Cheers

    added you on skype

  • As the Title says im looking for free work no charge for people who needs c2 programmers to help them on projects that will be published, my request will be having my website /name in the credits no charges or fees inquired

    cheers back to tweaking ..

  • I recently bought this plugin and after read all the features and examples i saw, this plugin needs more Video-Tutorials than other thing <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Will be great if the developer get a break to release a good video-tutorials from the most basic until create mini games. Most of us can create some tutorials but as the first post we can do errors and confuse people form the start.

    I only found two video-tutorials from the same guy on youtube:

    First Q3D scene:

    Subscribe to Construct videos now

    Import Object to Construct 2:

    Subscribe to Construct videos now

    So will be a great idea start/open a thread, or this one to update the first post adding all the links to tutorials/video-tutorials and links to the tips/tricks inside the post to find immediately.

    What you think?

    added thanks for sharing dident had time to look into it lately, since i was preoccupied with some other 2.5D projects <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> hopefully il start working on the projects i had in mind with Q3D and make a few tutorials on how to achieve some neat effects and games. Q3D is just simple to use, after u played a bit with the tutorial examples, but its tedious setting and arranging objects in the world <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> lol

  • , check the first post on my topic about webGL effects, there is a capx attached:

    Please note that you'll have to use 3rd party plugins and that you'll have to fiddle with the original Sprite plugin in order for this to work.

    thanks for the reply , i managed to alter the radial starfield effect and create the warp effect, just i need to see the background images you used in that, thanks for sharing

GeorgeZaharia's avatar

GeorgeZaharia

Member since 30 Jun, 2014

Twitter
GeorgeZaharia has 36 followers

Trophy Case

  • 10-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x9
    Popular Game One of your games has over 1,000 players
  • x21
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies

Blogs

  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.