amazing yessssss, love the 8 sided example. but since you are trying to achieve basically full 3D feeling, wouldn't be less time consuming to actually do a full fbx/obj or gltf implementation support since is meant for web browsers support? (and i think you could lock exporting options when full 3D is used for desktop and console only that have the gpu power to render all this) than actually trying to fake the 3D effect for next 5 years?
there is this obj plugin for C3 easy and simple it's using the default C3 3Dobject rendering but a bit more advanced. kindeyegames.itch.io/c3-3dobject-alpha/devlog/260959/release-131-objmtl-parsing-fix
it's amazing and is free.
i did a obj importing of a obj with mdl and texture on it works amazing problem im having is ... how do i trigger animations using javascript ^_^ need to look into it
cause static 3d ships is easy but what would make C3 shine is 3d models running jumping and shooting guns in 2d environment like q3d plugin but without the bloated heavy q3d plugin.
you can already use three.js script library and import ur 3D model as a json model it's a bit more complicated as require some little knowledge on javascript and three.js but is doable using 3D objects inside 2D plane will allow for better character animations and fluidity problem with 3D objects moving is collisions and also making them look as 2D if that is ur cup of tea hand drawing and matching the 3D modeling rendering to look like 2D character is a bit of pain.
totally agree with you. But would be awesome to have a C++ interpreter or converting software for C3 games, that ports automatically the javascript that gets exported as package to c++ or c# so that we are all able to build a executable for consoles through a third party or something. just saying. there are ways of approaching this. i know there are third parties companies that turn C3 games into c# but the pricing is insane. 100$ per hr around 200/1000 hrs to port a game. depending on complexity.
nice update!
Awesome thanks Ashley, yea makes sense. I think we have enough features that should allow us to create a 3d sphere now, i mean the mesh distortion editor is pretty much what we need + some math algorithm.
is it possible that in the future there will be a mapped 3d ball feature? that can rotate? i know ... the history i have questioning 2d to 3d projection mapping is from a long time ago, and along the years this was possible using different glsl effects or webgl... however seeing that you are developing the 3d object... i just wonder if it's possible to add a sphere object, i mean i guess we could do it using the mesh feature but would be i think a bit to cpu intensive... probably maybe?
nice, but at level 9 my fossette stops after 9 seconds and is not enough Milk and Choco on desktop version.
i remember people asking when C3 was launched
"will it do 3D?"
and ashley was like
"3D is possible but will require us to change the entire structure/engine, and im afraid 3D is not going to happen"
Couple of years later
Ashley "Construct has 3D layers and 3D sprites"
... i wonder what will happen in the next 2-5 years .... ^_^ can't wait
jack black hell yea ....
hah, wait, the game actually worked my bad... i was confused wasn't able to move at first... the game actually behaves pretty good and smooth 60fps nice... love the json did i said that? lol i keep crashing on trains muahaha
i did find something strange hahaha... your cars... the sprites are at angle of 20 degrees but the images are facing perfect 0 degrees.. might be just construct is so weird hahaha.. maybe the visual editor is having some problems.
uhm, something went wrong on my end, or it just not finished as i expected it? popup was blocked on preview of example, and the game was pretty heavy ... moving and i have plenty of resources... i think might need more optimization or a bit of different approach to loading the sprites... but other than that i love the json approach data you have there very nice.
nice simple yet freaking cool :D
aiming is a bit hard, but i like the flexibility thingie. nice game
mobilefirstplatform.ibmcloud.com/blog/2020/01/27/Removal-of-UIWebview
UIWEBVIEW will be discontinued similar to flah player ... so nothing u can do but drop UIWebView and start using WKWebView.
Member since 30 Jun, 2014
I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.
Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.