congrats to scirra team and to Tom, nice arcade! finally a usable modern interface for the old arcade i love it :D especially the menu in left side amazing stuff.
Yesss now im subscribing back to Construct3 this are 3 updates worth to have the rest is Construct 2 with glitter..
so javascript in event sheet and scripting ability
timeline and timeline eases
and wait for previews actions to complete
honorable mentions action comments... im not to big of a fan of it cause will create issues probably but is good to have.
funny thing is just this week was thinking moving to phaser cause is js based and i wanted to make my games js entirely.... but after seeing this update and the amount of stuff that got improved well all i have to say good job and keep at it like this, this is the type of updates we want. thank you! You are awesome!
Next update please update the facebook instant games plugin(i know you are waiting for a stable release from facebook cause is a lot of work to maintain it if they keep changing it every 1 week...), there are tons of features needed in that one and we still lacking the most important ones.
Oh that sounds great.
what is an affiliate ? i mean how you get that status on the website? :D
that i don't know, it has to do with the flags they have to always be 1 or -1 if they are 0 they clamp to black.
the effect is using the old effect by chrisbrobs i just ported it, didn't made the plugin code itself.
for the billiard balls i think i did the demo for that type of gameplay, but it has problems, mostly because of the way the texture is wrapped, the matrix of the texture is not perfectly wrapped for some reason, it cuts on top and bottom of ball, as i mentioned im working on another effect, that has most of this issues solved.
to explain the usage better, is that you need to give flags for rotation 1 or -1 to spin then just give it speed to roll.
param 0 is speed, 1 X roll flag meaning 1 for right -1 for left i think unless is the version where i reversed it and then is 1 for right and -1 for left.
param 2 is y roll flag works similar to X roll flag,
you can change the flags using the physics velocityX or velocityY in this formula
object.velocityx / abs(object.velocityx)
object.velocityy / abs(object.velocityy)
not bad, quick tip, i would increase the range at which the player can hit the keys, based on distance from button u score lower/medium/perfect or bad. at this moment of my comment the buttons glitch out after the first push. and isn't working for me when i press buttons. i always miss even if buttons overlap falling object.
Other than that is looking good.
I seen your discord post, this type of material definitely would be good for a detailed video explanation or a clean 20 minutes.
by the time i was reading half of the entry, i was like but Construct allows you to inherit classes by assigning objects to families ... and then i look down a bit and im like, ok ... going to fast here..., nice explanation on what can be achieved with families and how to optimize code :D more please.
[quote=philsthinkerbox]
That's a fun game :)
[/quote]
thank you, is an old template, i find it a bit lacking features now after a couple of years.
the download browser function only works for hosted content, wrapped .apk doesn't work, as its not running in a browser. It could work in a .apk if you load the canvas snapshot app you created on a website, and inside the .apk for android you load it trough an iframe, which would call the browser object and features. Hope it helped you.
Love the artwork and the awesome color combos! nice job gents/ladies!
Really nice! Il give it a try! Thumbs up bro!
i think while i did this capx, i transferred it into C3 but somehow the .capx was saved, try open it with Construct 3.
Your welcome
Member since 30 Jun, 2014
I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.
Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.