DozeMaster's Recent Forum Activity

  • you have to rename the file to c3 addon yes, but also the xml files of the plugins they need to change to C3 format or json format. however even if you do that, while the plugins will load in C3 they will only run in C2 runtime meaning most of the C3 features would be unavailable.

    in order to have it fully compatible, you either convert all the plugins to work with c3runtime(basically redoing the plugin from scratch cause the SDK is different), or replace them with C3 alternatives, or events coding.

  • Seller should bundle a license agreement in the package that allows his project to be used in commercial or free non-profit projects.

    Scirra licenses that are issued on the store are covering non-profit learn only usage as a third-party (meaning you can't use it to resell the assets or make money with the game but only learn from the templates there atleast for the construct game+source examples), however that license between buyer and scirra doesn't cover the seller agreement to client who created and put the items in the store.

    All other cases you have to contact the seller personally and ask him what is his stand on the usage of his assets.

    This is a old problem, but is easy to solve, by simply contacting the seller.

    Atleast that was the case for a few years, not sure if the store licensing has changed.

  • looks ok .... stop loop tough stops the loop condition for which the action "stop loop" is set upon.

    else will fire no matter if you have stop loop in that method(because is still a Else valid argument, anything that isn't above being it null, error, NaN, infinity, even halted status of loop, or not the values above etc will fire Else). what you can try is.... add another blank subevent under else ... not as a child of else but like a 3rd condition on spacebar pressed ... then move the stop loop there. see if that works... but then stop loop would not have a loop to work with ... ehm ... maybe Else is not best use here ... you could try pinpoint when exactly you want the error to fire... for example

    if space was pressed

    u got a variable that its value is set to a random between of 5 and 25.

    condition 1 loop is true if matches the variable above... play this audio ... right?

    condition 2 (should replace else ) and pinpoint what would be the desired condition here, like if loopindex("testloop") total loops equal to zero matches to textcheck then trigger error.

    you can do that by saving your loop into an array and record the match, if it matches 2 3 times then you can play the audio based on array entries and if it doesn't matches the array then trigger error. is a bit convoluted for something simple like this. not sure what is the purpose of your test, like what is it meant for .. probably there is a simpler or better way of doing it and avoid the loop/else problem entirely.

  • GeorgeZaharia but the above event does trigger, it just gets stopped prematurely with Stop Loop. Yet Else still executes.

    then either stop loop doesn't consider Else or the structure of conditions is wrong made.

    would help having a screenshot of your loop/else stop loop order of events.

    cause order of events top/bottom matters.

  • that because else, triggers if the above condition isn't met, no matter what you put above it, else will always trigger. that's how else works it's a basic js action.

    unless you do else(condition == true/false) {do something}

    or in construct way you have to do

    in same else condition block another condition like

    ===========

    else

    someothercondition

    ===========

    but then else is redundant at that point.

    to better understand else in any use

    u basically do a 2 condition loop

    one would be that fires the first loop

    and once that fails to meet the condition

    else takes place.

    there is no way to avoid it unless you remove else entirely and replace it with the opposite condition of the above.

  • (done in around 6 hrs learned tons, most of shading/design is done in photoshop minus the robot body and the dice ... had to use some already prebuilt stuff from freepik, to much hustle for 2 perfect items already existing.)

    Learning-new design methods by cloning other apps interface ... i know i shouldn't but is a good practice for graphic design improvement.

    it will probably never see light of publishing cause of design being "inspired to the bone"

    for the curious the original app is ludo Superstar by High Morale Developments limited can be found on instant games.... they did an amazing graphic design job on the app, i can only hope to achieve such amazing design by myself one day without "inspiration".

  • just create another sprite as per desired shadow effect and spawn it behind the object when needed... is a sloppy job, but that's the only quick way of doing it in the canvas element without "technical" difficulties

    i think text objects in C3 support shadow effects ...... bbox codes if im not mistaken .... search the forum for text object bbcode it should take html css styling therefore making it shadow possible.

    only in C3 this might work... C2 doesn't do that... only if you are using a text input and make it look like a text object using CSS.

  • there is a solution for android in here => ugurkazdal.com/construct/3/2019/05/18/how-to-position-banner-ads-to-top-on-construct-3.html

    that post doesn't explain nothing, just that he searched for bottom, and found top... and somehow he managed to make it to top... fill in details for it... or is going to be considered spam dud.

  • Hi

    I know it's been a few years but I'm having a similar problem and I was wondering it those examples could be uploaded again because the links don't work anymore. Especially the one with multiple touch inputs.

    thank you!

    easier would be to just make a new how do i post and explain what you are trying to achieve linking this post in. you might actually want to do something different. but a simple solution would be to use

    X position to someXPosition+cos(angle*speed)*radius

    Y position to someYPosition+sin(angle*speed)*radius

    where angle can be the angle from center of the circle to touch X and Y for sin.

    speed is any number you want like steps to move can be .15 or 10 the higher the number the faster will move.

    radius will be the limit at which the circle area is bound to.

    the old planetary system tutorial i was saying 4 years ago got probably removed but here is a similar update on it

    construct.net/en/tutorials/basics-circular-motion-669

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  • Saying C3 can't handle serious stuff is all based on your definition of 'serious'. A JS/browser based client with thousands of players all at once on the same server? That's not unheard of. To me, that's pretty serious.

    We can agree with that the definition of "serious" varies from user to user. And while true "A JS/browser based client with thousands of players all at once on the same server" is doable... and is somewhat serious... if you define having a Js/Browser game, with thousands of players and compared to a Ecommerce website which can handle thousands of users at the same time as well .... being complicated.

    Again as you said... is more of the definition of "serious" and for a beginner ... C3 will do the job just fine... but for some complex AAA game is not suitable ... which everyone in this forum is trying to make outside a handful of people that are realists.

    See you around!

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DozeMaster

Member since 30 Jun, 2014

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