TabloidA's Recent Forum Activity

  • Could you supply a capx?

  • Capx?

  • What kind of maze game exactly? We can't help unless you give more information.

  • Hmm, it is quite a bit to ask, especially if you haven't tried figuring it out yourself. Are there any current games we could look at that demonstrate a mechanic you want to create, so we can get a better idea of what you're asking?

    Here are some links that might be relevant, depending how you look at them:

    A Useful Tutorial: https://www.scirra.com/tutorials/630/bu ... oving-them

    A Useful Forum Post: viewtopic.php?f=147&t=167464&p=1009062&hilit=trail#p1009062

  • Could you provide more details about what you're asking? Do you mean switch blocks like in a grid-puzzle game like Candy Crush/Bejeweled?

  • Just updated the link.

  • I have, and even tried comparing the two to make sure both were exactly the same. I still get the same issues.

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  • I've been experimenting with the Multiplayer object and I can't seem to get Host/Peer multiplayer to work. I tried to as closely follow with the tutorial and example as possible. (Besides some things I didn't feel I needed yet like the chat and other added things.)

    When you start the layout you log-in, and you are set as "host", as expected. When I log in though, the player is shown for ~1 second, then disappears. When opening the same layout on another tab, I log in as a peer alright, but the player rapidly blinks in place for a while then disappears. I can't move as either Host or Peer.

    Sorry if this is a dumb question, just trying to fully understand/learn how multiplayer works. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks!

    CAPX: https://www.dropbox.com/s/1usfqe3mgmsj4 ... .capx?dl=0

    EDIT: Fixed CAPX link

  • Try using "Set Height" when Crouched on the PlayerBox.

  • LittleStain

    I currently have invisible objects off both sides of the level screen, placed on each layout(room). If player passes through the right object, there's a variable number that's chosen at random.

    Ex.

    Player goes right,

    Random variable number,

    If num = 1 go to Room A

    If num = 2 go to Room B

    I see what you are saying, which I would probably have to change this method to fit your idea.

  • (Tried to keep the title short, explains ellipsis)

    So what I'm trying to accomplish is a simplistic dystopian game where you are trapped in a bizarre lab accompanied by a robotic AI. You try to get to the end but here's the catch. Every time you play it's a new experience. There's a whole new different set of rooms to navigate. I already have the random generating rooms done but is it possible to set a way so that the game remembers what those random rooms were.

    For example:

    Player goes from Point A to Point Random,

    Player ends up in Point D,

    Players goes back the way he came and instead of going to another random room, he/she ends back up in Point A,

    And so on.

    Almost like every time the player enters a room, it adds on to the "map" of the game.

    I appreciate any help.

  • Wow, this looks really clean and great so far! Can't wait to see more.

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TabloidA

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