TabloidA's Recent Forum Activity

  • What kind of a game is it? It's harder to name a game if we don't know what the concept of the game is.

    The game looks great btw!

  • Here's ConstructMonokai v1.0:

    First one is non-selected. Second one is selected. Will post an XML file soon.

    http://imgur.com/a/xpnNN

    EDIT: Works/looks best with View Style "Visual Studio 2012 Dark"

  • That works wonderfully! Thanks for sticking through with me on this

    Very much appreciated

  • There are actually quite a few threads dedicated to showing off dev's work:

  • You can make potentially anything in Construct 2. It gives you the tools, the only thing you need is the time, patience, and skills to pull a polished game off. Games like The Next Penelope are perfect examples of this.

    So yes, you can do something like that. But it's going to take a lot of work. Best of luck!

  • I appreciate the effort Unfortunately my screen is 1920x1080 (As I use a TV monitor, which works quite well as a PC monitor.)

    Photo of it here: http://i.imgur.com/FVi5K2i.jpg

    Here's a photo of how much you can see whether or not it's fullscreened: http://i.imgur.com/yL8yIwr.png

    I really don't want you to do any more work than you have to, but just letting you know about these sort of issues; although they may happen to not many

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  • The only issue I've been having is that the program doesn't fit my screen perfectly. It could just be the resolution of my monitor, but the top and bottom of the program is cut off.

  • Actually later tonight I'm going to try making a Monokai(a classic code editor theme) theme for Construct 2 when I get the time. I'll post my progress here when I've done a reasonable amount of it.

  • My very first game, i'm very new in pixel art world, and i know, this is ugly, it's a prototype, i will put more things, and the point of my game will be the story

    (Sorry for any typing errors, i'm brazilian.)

    It seems like you're doing good so far though!

  • Looks great!

  • I honestly adore this program. And I think the fact that it's built in C2 doubles it's charm!

  • The way I do random levels is have a variable set to (for example) "LevelNum". Then when you need a new random layout, you assign a random number to the variable with a "floor(random())" function. Then you have a check that basically checks what number is in the variable, and sets the layout accordingly.

    Example:

    After player docks => Set var "LevelNum" to floor(random(3))
        If "LevelNum" is 0 => goto Layout 1
        If "LevelNum" is 1 => goto Layout 2
        etc.
    [/code:1zjlbw3m]
    
    There might be a simpler way, but that's the way I do it. It allows for more customization with which levels you want to be randomized.
    -
    As for the speed indicator, could you possibly put a pixel indicator on the ship itself along with the angle speed text? It will stay Blue if you're fine to dock, and flash or stay solid red when you're going too fast.
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TabloidA

Member since 25 Jun, 2014

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