TabloidA's Recent Forum Activity

  • LOVE the graphics. I'd like to add that repeatedly tapping the crouch key makes the main character do the worm

  • But will you able to play with your friends? Will there be multiplayer?

    hahahahahahaha

    Also the game looks great! Played around with the demo on the first post, had some fun

    Are you hoping to eventually add materials that you can collect on each planet? (Sorry if you already answered this in an earlier post)

  • Looks sweet. Congrats on the successful Greenlight

  • Pokemon Kill - Screen Grab.

    I haven't even played it yet and I know I'm going to love it. Possible demo out soon?

  • takamoto, I always love seeing 3D graphics in a 2D engine. It really shows what the Construct 2 is capable of

  • I feel as though a mix between the two would suffice. Fantasy Defender has the xp and spell system, but Rogue Defender has all of the unique new spells and mechanics that make the game fun to play. Mix the two, change a few things, and I'd say you have yourself a game on a good path.

  • The website is down for me as well. From the video, though, this game looks like it has some potential. Hope the site gets fixed soon so we can play

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  • As a base idea, you have a good thing going here. I get it's in Alpha, but there are a few things I'd fix.

    1. The sound. It's not that the music bad, it just really can get pretty annoying after a while. Also try to make the background music quieter, and add some in-game sound effects. Like for the monster's dying, or for the player swinging his/her sword. That way the music may not become as annoying, and you have some interactivity and response with the game.

    2. Try to incorporate more ways to up the difficulty instead of just spawning more monsters. For example; the monsters take more hits to kill(EDIT: I realize now they do this afaik), they deal more damage, they move faster, they are smaller or bigger, maybe every now and then the "boss" of a certain monster shows up. After a while it can just become a little old when no new mechanics/monsters are shown as gameplay progresses.

    3. The screensize of the game was a big one. I personally had to zoom my browser down to 50% so I could see the whole screen. Just keep that one in mind.

    4. Going back to mechanics, try to also add a way for possible upgrades or spell progression. So maybe some store that the player can quickly pause the game to buy upgrades from, or make the spells do more damage, do less damage, have an increased fire rate. Just merely anything to keep the player's attention hooked.

    TL;DR Here's what you should take into account. That the player is impatient and can lose attention easily. Sometimes they'll like an idea for only a certain amount of time, and then they'll become uninterested. With this type of game, the real goal is finding that happy medium between game-balance and keeping the player interested. Keeping the game balanced and fun, and finding ways to keep people hooked to your game. I have no complaints about graphics, they looked great to me. As did the animations and such. I hope none of this review is taken as any sort of aggression or ill-will, just offering some constructive criticism to help your game succeed.

    Great work so far! Keep me posted

  • bitballoon is an awesome free hosting site. I use it to host practically all of my games.

    BitBalloon

  • Haven't downloaded it yet as I'm not at my computer currently, but from the screenshots it looks like it could be a useful tool! I'll definitely be trying it out

    Good work, keep it going

  • purplemonkey That looks awesome! Can't wait for a demo

  • Working on an entrance animation for "Tuck Chesta" (Boss)

    Here's a link since Imgur decided it was okay to convert a gif into an MP4 (The video is of the animation looping.)

    Still need to add other movements like to the face like eyebrows and eye movement. As well as making the eyes more defined; which will be an issue because someone (me) forgot to put the glasses on a separate layer

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TabloidA

Member since 25 Jun, 2014

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