TabloidA's Recent Forum Activity

  • My only complaint is that when you restart you shouldn't have to start the ENTIRE level over from scratch (like pushing buttons and things). It can get pretty frustrating after a while. And while I understand that's what you're going for, you still need to make it enjoyable while still frustrating. Great work so far though

    Edit: This is after playing the singleplayer mode

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  • Gah, can't get over the monster design, it's amazing! I really love the atmosphere in this game. Great work so far

  • ahh I see what you meant now after making that capx. Works perfectly, thx!

  • Getting a strong Nuclear Throne feel from this, I love it!

  • Thanks, I already had something like that set up initially, but all of the sprites are still effected when I try to move at that point.

  • Currently I have it set up so that I have duplicates of the same sprite and if I click on one of them, the camera focuses on it and I can control it. The only issue is, when I can control it, it controls/moves all the others as well. Is there a way to make a movement function that will only apply to the selected duplicate sprite?

    Currently using the Platform behavior for the duplicate sprites. Any help is greatly appreciated

  • I have to honestly say, I'm quite jealous of this project of yours x)

    You've gotten more done than I have in a few weeks! (Need to fix that procrastination issue )

    Looks awesome though! Keep us posted on what you intend to do next with it

  • Yeah, I'll try a few things later and respond back with an answer (just in case others are interested in this too )

  • Yeah, but does it target only the single instance of the object that's overlapping? Or won't all of the objects be selected? My situation is that I have duplicate instances of the same object (copy+paste in the editor for now), and I want to select ONLY the one that is overlapping. And then I should be able to retrieve that object's X/Y.

    TL;DR I'm pretty sure that still targets all instances, not just the one. I can't test it currently, since I'm not at a computer.

  • To expand on the Title; If I have multiple of the same object, how do I target (to change the animation of and take the X/Y of) ONLY the instance of the object that is touching the player?

  • Congrats on the successful greenlight!

  • Yeah, commenting so I can follow the progress of this. I've always been interested in dabbling with Procedural Animation. MANY useful links here

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TabloidA

Member since 25 Jun, 2014

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