volcank's Recent Forum Activity

  • IIDanII so what happens if Googleplay removes our apps until that time?? Do you think we should unpublish our games until then for not to loose our game ??

  • Richard521 Thank You So Much for the advice I will definetly try it.

    Naji Thank you I will also try it. Does it work in a way that everytime the level ends I create a save state at the end of each level? So when the game is open it will reload where it was?

  • Hi,

    I just got an email yesterday from Google with the same SSL problem as well with the warning at the end saying my apps might be removed. I gues it has got to do with the Intel XDK. I just found this threa when I was searching it online.

    software.intel.com/en-us/forums/topic/537301

    Seems we have to wait for the update if only until then Googleplay do not remove our apps/games.

    Good Luck to everyone

  • Hi everyone,

    I am trying to create a game with many levels but I also want my game save the progress of the player.

    For example the player reaches level 66 but when the game is closed and reopened in the mobile phone the game again starts from level1 and all other levels are locked back!

    So I am planning to make a World Map and the other levels are locked and they are opened as the player finishes the previous levels and so forth but at the same time the progress is always saved.

    How can I manage to save the data in my game?? I looked some of the Database tools (arrays, webstorage etc.) but couldn't figure out.

    I would appreciate the help.

    Kind Regards

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  • cranberrygame WOW great news!!!

    But how can I get the update of the plugins??

  • cranberrygame Thank you! waiting for the update then.

  • Hi everyone I am sure most people are living issues when building for ios especially XDK users. So I just would like to share my experiences when building for ios and submitting to app store.

    What I basically do: (The following works with Leadbolt plugin for ios)

    1-Export from C2 as Phonegap

    2-When you create a project don'T start from scratch but select the Existing HTML project and show the folder your exported from Construct2.

    3-Find the intelxdk.config.additions.xml file and inside copy and paste the following lines:

    <icon platform="ios" src="images/ios/180x180.png" width="180" height="180" />

    <splash height="2208" platform="ios" src="images/ios/1242x2208.png" width="1242" />

    <splash height="1242" platform="ios" src="images/ios/2208x1242.png" width="2208" />

    <splash height="750" platform="ios" src="images/ios/1334x750.png" width="1334" />

    <splash height="1334" platform="ios" src="images/ios/750x1334.png" width="750" />

    These extra snapshots should be added manually you should also prepare and add your other snapshot at ios splasscreen settings.

    Make sure you name your images as written above then create a folder called "ios" and copy and paste your images inside the ios folder.

    When you set up your Certificate and provisioning files the build should be successfull.

    If you would like to test your game create Adhoc provisioning file, download it and before build upload it to Adhoc part and make sure you select Adhoc. Then after you download the build (.ipa) (Make sure you Connect your device ipad, iphone open itunes) file right click open with itunes. It will add it to the apps then drag it to your ipad in simulater and click sync or apply.

    For appstore select Production instead of Adhoc then build your game.

    upload your .ipa file to appstore with apploader. (Only for this part you need Mac Machine other than that you can create all the build inside a PC)

  • Hi Everyone for the last week I have been trying to integrate the ad networks into my apps. Finally I settled on Leadbolt and the best and easy way to do is to use the Leadbolt Plugin by Link to plugins: bit.ly/12US4VQ

    The plugins come with guide and example capx files.

    Android: Export as Android Crossswalk and build it in XDK as Cordova XDK Crosswalk.

    Also did you know you could upload your same Android app that you uploaded to Googleplay also to other Android appstores.

    yandex app store, slide me and even amazon.

    IOS: Export as Phonegap and again build it in XDK as Cordova IOS built. (yes phonegap export works with XDK)

    To avoid the build error for IOS built in XDK jus add the following line at the end of your intelxdk.config.additions.xml file inside XDK before built.

    <icon platform="ios" src="images/ios/180x180.png" width="180" height="180" />

    <splash height="2208" platform="ios" src="images/ios/1242x2208.png" width="1242" />

    <splash height="1242" platform="ios" src="images/ios/2208x1242.png" width="2208" />

    <splash height="750" platform="ios" src="images/ios/1334x750.png" width="1334" />

    <splash height="1334" platform="ios" src="images/ios/750x1334.png" width="750" />

    Another thing I faced during app submission to IOS is when you submit at the end you might face an issue saying

    "Your app information could not be saved. Try again. If the problem persists, contact us."

    With me I found out that it had to with the browser.I just switched to Internet Explorer and it worked probably for MAC users Safari browser will work.

    Happy Game Making

  • jay333 Haha yes I was having hard time also for a long time and given up on ios to tell the truth. 2 days ago somehow I managed to build a game. When you look at Intel's site they have the info there:

    software.intel.com/en-us/html5 ... -intel-xdk

    but they didn'T have tha last 2 lines so I created them and it worked. Btw sometimes the game builds even without the added splashscreens but the apploader will give errors during the upload process and the upload will fail.

    Happy that I could be helpful <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

  • Hi I just wanted to ask If anyone using Leadbolt.

    I just started out and my revenues seems really low maybe it is because of people barely started to download my game with Leadbolts inside.

    Also another thing which ad format is best fullscreen or banner. I took out banner because it was slowing down my games during gameplay so I only use full screen between layouts. I only wonder if the impressions during gameplay (not clicking) gives you good revenues also. Should I consider integrating banners during game play, does it worth it??

  • Hi,

    I just found out that in order to avoid the ios build splashscreens problem you need to add the following lines to your

    "intelxdk.config.additions.xml" file inside Intel XDK. Just copy and paste the below lines and name your splashscreens in the same filenames after you create them in Photoshop or other software.

    <icon platform="ios" src="images/ios/180x180.png" width="180" height="180" />

    <splash height="2208" platform="ios" src="images/ios/1242x2208.png" width="1242" />

    <splash height="1242" platform="ios" src="images/ios/2208x1242.png" width="2208" />

    <splash height="750" platform="ios" src="images/ios/1334x750.png" width="1334" />

    <splash height="1334" platform="ios" src="images/ios/750x1334.png" width="750" />

    Just make sure you create a folder named "ios" inside your images folder and name your splasscreens as written above.

    e.g."750x1334.png"

    When you build you won't face the problem of missing splashscreens and be able to upload your ipa file to app store with apploader easily.

    Also I found out that you can build your ios app in a PC not a Mac but you just need Mac to upload your file because apploader is only a software for MAC. I saw some articles saying there are some companies uploading your app to appstore but for that you need to give your user name and all other info.

  • Hi cranberrygame

    I was trying to build my game with Leadbolt plugin and XDK with phonegap export. It built and everything is fine except the when I installed the app to my ipad to test the ads a WARNING came out with "!" sign next to my app at LEADBOLTS webpage saying upgrade to SDK v5.0 recomended and even the ads work in my ipad in the main page of LEadbolt it doesn'T show and impressiong and clicks. Will you update the plugin or is there another way to overcome that problem.

    I also would like to use revmob plugin is there any update cause It never works for my both for Crosswalk android and ios. I follow the same tutorial of yours for leadbolt and it works great. I am really desperate to tell the truth hope you can update and make the revmob plugin work.

    Thanks

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volcank

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