I thought most comments about this wa sabout taking a "snapshot" of the rendered element/layer and being able to paste it to canvas in themiddle of the other sprites.
Pretty sure the idea is to pay homage to old games like doom/daggerfall where this was the usual enemy visual method.
Hopefully gltf will be supported later on.
Great update. If possible consider adding TopDown (oblique) used in many rpgs/games. (ex. chaos engine)
Link to wiki example: en.wikipedia.org/wiki/File:Graphical_projection_comparison.png
Minor typo in
"Scene graph: fix crash undoing undoing changes while instances are selected"
Don't forget to place new shortcuts on the documentation.
Timeline bar: allow for timeline scale less that 1x using Ctrl/Cmd + Mouse wheel
480px (30 times character width) does seem a little too big.
Maybe do some tests with 320x180 (20 times character width) and ask for opinions of people around you.
Member since 22 Apr, 2014