igortyhon's Recent Forum Activity

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    Can anyone confirm that they can actually successfully log in to their Google Account in Preview mode? I'm going crazy re-checking my configs over and over!

    I can confirm. I have google services working in preview mode if I use my WEB key to log in. Chrome browser, Win10 system.

    When I build a package for android I use a different android key.

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  • Hi.

    I am an experienced developer under Google Play Store and I will tell you honestly that 150mb for games created on C3 is a lot.

    For example on Unity it is very easy to take this space, it is more bulky.

    Maybe your game is a visual novel with lots of high graphics and quality songs. In this case you can load each sprite separately from your site and create a system of levels that will be generated from the array. The array can also be uploaded from the site. But it will require so much effort from you that it will be easier to change the engine.

    And most importantly players will not play your game if its size will be more than 30-50mb.

  • Hello.

    Construct3 has examples for multiplayer with online chat.

    It can help collect student responses, this is the easiest.

    The second option is to collect responses on your hosting through a POS request. But this will require hosting with php support.

  • dropmefiles.com.ua/en/NSQfc5W

    This is a simple example.

    We move the wound if it goes beyond the object.

    Use the width and height of the object.

    Everything will be fine if the object is close to a square.

    If the object will have a more complex shape, then we will have to change the method of inflicting wounds.

    There is a second option we can use on the wound blending mode.

  • You can put a sprite with a round hole on top. It's just a disguise.

  • Check the position of the mouse relative to the position of the enemy before spawning a wound. And if it goes beyond its limits, change the position of the wound.

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  • You have default control activated in platforming behavior. That is why both the hero and the dog react to the keyboard.

    In your screenshot you are running the run animation. Then you move the dog one pixel forward in X. Then you wait 0.8seconds and reflect its sprite and move the dog 1 pixel back in X.

    This code cannot make the dog run.

    You don't know too much, you need to take a tutorial on youtube or read the examples from construct3.

  • Hello. Construct3 has a wonderful debugging mode.

    Please feel free to use it.

    Here is an example of your problem.

    We launch and pause, and in order to see everything better, we can slow down time. (Green)

    Then we look where the objects with which the hero encounters and dies.

    We see that object number 5 is invisible and has physics behavior enabled and motion enabled. This object falls down under gravity. Our hero collides with him and dies. (Blue)

    This is how the debug mode helped us quickly find the problem. For example, you can turn off his mobility.

  • Too little information.

    What browser, what version.

    Have you tried clearing the cache?

    It is better to attach this information to the question.

    Don't have these items? (in green)

  • It's working for me.

  • Hey, buddy.

    I have nothing against the Japanese language. I respect your country.

    But you are in the business of making games! I recommend you to switch to English only in C3. It's the industry standard at the moment.

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igortyhon

Member since 22 Jul, 2020

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