igortyhon's Recent Forum Activity

  • dropmefiles.com.ua/en/G5EZWc

    Wrote a simple example where you can level up a player. And after the increase there is an opportunity to choose 1 of three skills of which there are only 9.

    There is a variable that is responsible for the maximum level of skills.

    I tried to comment the code.

  • Here is an example, but it may not be suited for your purpose because Physics is disabled during dragging. Which means that the object will not collide with other physics objects while you drag it.

    https://howtoconstructdemos.com/throw-a-physics-object/

    What a great site.

    I'm glad I found out about it.

  • What black panels?

    I don't understand the question at all.

  • It's very simple.

    Define a variable and when you press it, check its value and react.

    When you perform an action, change the value of the variable.

  • I hope you reach your goal!

    I got myself one pack.

  • You are right even though some of the measurement conditions may have introduced an error.

    I have created an experimental example with such conditions.

    I set the animation speed to 0. And I added a loop to loop through all sprites for comparison.

    The result showed that construct3 has a problem with comparing objects to themselves.

    Where the sprites are different, everything is fine.

    Where a sprite compares itself it always produces 3 instead of one.

    I did the same with local variables and the error was repeated.

    Example dropmefiles.com.ua/en/CReBDzZ4W2

  • You do realize that action 1 and 2 will be executed every tick, which is about 60 times per second?

    And if both conditions are equal, the browser will try to generate 120 warnings every second.

    Why do you use the browser's allert to check?

    Instead of it, put a variable increment and see in debug mode on global variables whether the condition will be fulfilled and if so, how fast the value of the variable will be incremented.

  • If you're going to make games with graphics where every pixel matters and can't be blurred you need to have a good grasp on such things.

    -What the pixels per inch density is and understand what screens you will be playing on.

    -Solve with all the properties of the project and understand how and what they are responsible for.

    In the help all project properties and settings are well described and there are a lot of pixel examples. See how they solve this problem.

    If you can't figure it out, write here exactly on what screens and resolutions your game will be run, we will help you to choose the parameters.

  • What settings do you have here? It is responsible for starting the game.

  • Click the crop button in the animation editor. The sprite will have empty areas around the edges. It is always best to leave a few pixels empty around the edges.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ".capx" I can't, I don't use C2.

    If you want, I've posted the ".c3p" source file here, you can run it in the free version of C3 and take a look.

    construct.net/en/forum/construct-3/how-do-i-8/save-multiple-scores-array-177728

    There is a part of the code where I add points to a player and I first check if that player is in the table and if he is not I add him and then sort.

    You could insert elements instead of the player name.

  • Hi.

    Many developers publish their games on itch.

    itch.io/games/tag-construct3

    You can see how the most popular games are made and use their experience.

    If I were to publish a game there, I would definitely publish a web version and a downloadable version for Windows and Mac desktop.

igortyhon's avatar

igortyhon

Online Now

Member since 22 Jul, 2020
Last online 27 Dec, 2024

Twitter
igortyhon has 14 followers

Connect with igortyhon