Beyondgodd's Recent Forum Activity

  • You're right, I could totally use TileMap, but I was curious to know if there is some tricks to manage that... would have been really usefull in my opinion!

    Nevermind, thanks a lot for your help :)

  • Hey!

    I already checked if it was asked before, but didn't find anything not old about that.

    For my RPG Game, I'm using a big picture with all my collisions square to detect where the player can go or not.

    Problem is, it seems that the collision is not detected by the texture itself, but by the all picture, even the transparency area.

    Is it possible to ignore the alpha part and having the collision only when a sprite overlap the texture itself?

    Don't know if i'm clear so here is my collides pictures :

    Thanks a lot!

  • Hey!

    I don't know why, but when people try to test my HTML5 game, they have to start it a second time to work, first time a lot of object didn't appear randomly and make the game impossible to play.

    You can try by yourself :

    luminous-speculoos-a8a4a3.netlify.app

    Is it "normal"? I don't know if it's server side, or if it's my game, since it work very well when I export to windows.

    Any suggestion to fix that? Maybe add some kind of wait at the launch?

    Thanks a lot!

  • Hello!

    This one will probably be tought.

    A few months ago, oosyrag sent me an example of a Dijkstra algorithm to calculate path for instance and the shortest path in a tactical.

    (CF : construct.net/en/forum/construct-3/how-do-i-8/create-distance-tile-164973 and the c3P example : dropbox.com/s/v56jw51ktwd70mj/bfsfloodfillexample.c3p

    I managed to reuse and understand this system for my game, thanks again to him it was really nice, but today I'm stuck on the possibility to add more distances, calculate on weapon the hero is using.

    Here is an example of the current in-game rendering of my game:

    The blue boxes represent the movements, and the red boxes the range of the weapon (2 cases).

    The problem is that the hero is supposed to be able to attack even in an inaccessible area, and there are supposed to be red squares on the left side of the mountain, like this:

    But I have no idea how to handle this, I tried several things without success.

    I'm coming to you with the hope that someone has an idea how to do this in a simple way, but maybe it's impossible and I should revise my whole system?

    I hope that I have been clear in my explanations, and I thank you for reading me.

    Edit : Just editing cause maybe it's not clear about why character should be able to attack on "forbiden" tile.

    Two possibilities, some ennemis can fly and walk on colide tiles, or, like in Fire Emblem, archer can attack even if there is a wall between character, like this :

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  • Dude you're awesome! I never thought about that ahah, thanks a lot!

  • Hi!

    I'm stuck with the List Object.

    I checked on the Dock, and we can select in item by Index :

    construct.net/make-games/manuals/construct-3/plugin-reference/list

    So for exemple, if my List is :

    - Apple

    - Banana

    - Peach

    I can chose Peach by using "select by index (2)", everything is good from now.

    But here is my problem, what if I want to select an item by using text ?

    For exemple, I want my list automaticly select the item with name "Peach", and it will automaticly select the item index 2.

    I found nothing for that, and that's really boring since I'm creating a Level Editor for my games, and I need to Load some data like this.

    Hope you'll be able to help me!

    Thanks a lot!

  • Nice, Didn't know that! Thanks a lot, you're always the best :)

  • Hey!

    I'm working on a Level Editor right now, It's working pretty well but I'm stuck when I want to save all my data level into specific folder, I really don't know how to do that.

    I know that it's possible to save to local storage, but it's not what I want.

    Is it possible to save a JSON file and chose where?

    Thanks in advance!

    Edit : Probably working with NWJS object!

    But is it possible to use it in editor mode? It would be better for beta testing to not having to build every time...

  • That's great, thanks a lot! :)

  • I hope I'm not giving that impression because it's not true, I've done 99% of my systems by myself and some of them are complex, in general I only ask for help when I have no idea after trying several times.

  • Dude, you anwser with one of your solution (and I thank you for that), that was not the one I expected, I never changed I just made it clear what I really wanted because you didn't seem to understand well.

    Edit : Ok thanks a lot, that's better :)

  • I truely check all tutorials and all Exemple Projects I found, but none has the same system that I'm looking for, if you can send me a link for that I would really appreciate.

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Beyondgodd

Member since 2 Jun, 2020

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