Hey!
I already checked if it was asked before, but didn't find anything not old about that.
For my RPG Game, I'm using a big picture with all my collisions square to detect where the player can go or not.
Problem is, it seems that the collision is not detected by the texture itself, but by the all picture, even the transparency area.
Is it possible to ignore the alpha part and having the collision only when a sprite overlap the texture itself?
Don't know if i'm clear so here is my collides pictures :
Thanks a lot!