Klopity's Recent Forum Activity

  • Klopity

    > could you upload the c3p file? could really help me on my game

    This project is still in development and is a bit unstable. I recently found one critical bug with this, due to which your game would not work properly

    Sorry for my possibly bad english, google translate

    It's alright I can hold for now, are you gonna release it once it is done?

  • how did you do the collision for the bullets?

  • 3D raycast test.

    In the plans:

    • Determining the angle of collision and the angle of the surface
    • Saving the UID of the cast object
    • And ... try to make non-dynamic lighting, or even ray tracing, or what? (I have a plan in my head)

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    could you upload the c3p file? could really help me on my game

  • > It is on loop 'For each(ordered)' under system condition. When dialogue pop up pick the object then fill the expression with a criteria or object properties in your case the object Y properties for example objectsprite.Y. Set the order to ascending then put z order to 'Move to top' in action block.

    smart solution :) thank you!

    There is actually a built in version, all you have to do is make a family, add a y variable and set the y variable to Family.Y, then use the sort Z order system action.

  • Sounds good I will give it a try and do some research.

    Im thinking Im going to run into a problem with sound effects. If I had sounds for player jumping, will other players hear it on their computer as well. I think I would have to make the sounds heard at a distance near the player.

    You'd have to broadcast a message as the host to play the sound.

  • You don't need multiple, just one that follows the player's player.

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  • still the same problem

    Try This

  • This is my current code

    Try removing "else -> set animation to idle"

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  • So I'm still doing the animations for Chipper and the game I'm making is a Vertical Jump platformer scrolling game and my animations are showing but how ever Chipper is still stuck on one place and I spend mostly the day trying to figure out the solution of getting Chipper to actually move with the animations does anyone know how to solve this problem ?

    what does your current code look like?

  • And this what I got so far.

    Instead of every tick set animation to idle, try if platform is not moving set animation to idle.

    edit: oh and also add trigger once to all of your animation triggers

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Klopity

Member since 26 May, 2020

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