ManuelPerez's Recent Forum Activity

  • I found another option for the "Black Screen" issue. This one will let you keep the WKWebView in the project. Althoug you will still have to deal with the IPv6 issue.

    Just add the plugin "cordova-plugin-wkwebview-engine". It is actually in the Core plugins section.

    Using this you wont need to change anything into the runtime. at least to make it work on adhoc.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Actually I didnt used both options at the same time. I honestly dont know what would happen if you do both.

    Understand my suggestions as "option 1" or "option 2" thing.

    Anyway, I should do more test because in iOS im still getting my App rejected due and IPv6 support (Even when i got everything working for iOS 10).

  • I have been Reading forums in scirra and Intel XDK official page. I found one solution there and one by myself.

    First, this problem seems to be caused mostly in iOS 10 devices, principally because the app is crashing due the WKview use.

    There is the option shown in the XDK fórum:

    Replace the line

    1 this.isWKWebView = !!(this.isiOS && this.isCordova && window.indexedDB);

    with

    1 this.isWKWebView = false;

    in c2runtime.js solved my black screen issue on iOS 10 devices

    The option I found (and actually will keep it since it actually allow using the WKWebview (which increase performance)) is:

    Just add the plugin "cordova-plugin-wkwebview-engine". It is actually in the Core plugins section.

    Both worked for me, And I hope they will do it for you too.

ManuelPerez's avatar

ManuelPerez

Member since 6 Apr, 2014

None one is following ManuelPerez yet!

Connect with ManuelPerez

Trophy Case

  • 10-Year Club
  • x2
    Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

12/44
How to earn trophies