jagoman's Recent Forum Activity

  • Do 'sign in' on start layout event.

    Submit score separately (separate action).

    Display leaderboard when button pressed.

  • You'll need to input the Application ID and Client ID into the GooglePlay plugin properties.

    And obviously also use the leaderboard ID you created when submitting scores, and loading the highscores.

  • Like you said, in the Games Services, you need to link the app where it asked you for the package name "com.yourcompany.gamename".

    If your game is still not showing up, try uploading it as an Alpha release. Uploading a signed APK will set the package name for you (the one you wrote in C3.

  • Yeah, that's the place. I always upload to Alpha, then assign myself as a tester (closed testing).

    I never noticed "Internal test", but should work there

  • When I click Link App icon I get a series of icons (Android, iOS, Web, Chrome, Other Platform) - I choose Android and it asks me for a package name - this is where I'm up to and where I'm stuck.

    You need to have created a App to link the Game Services to. (as they are two separate things). Have you already created the app in the "All Applications" section, and I think you also would have to upload an initial APK there too.

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  • Are all those sizes really necessary? If so, lets ask them to add them in for us (don't like having to edit config.xml for each export)

  • I know this is old, but for others with the same issue on iOS:

    1. In the Xcode files, find the folder Images.xcassets . This holds the Icons and Splash screen images.

    2. Go to https://www.appicon.build/ and build the splash screen images all in one go (plain black image is fine for some)

    3. Go to http://appiconmaker.co/ to build all Icon sizes in one go

    4. Copy over the images in the relevant folders inside of the Images.xcassets folder

  • +1

  • Marketing really needs to be thought out a little more than an after thought when you've published your game.

    For a quick boost in downloads etc, you should look to get websites that review games to review yours to increase exposure, back-links, and therefore Google Play ASO. But you need to put yourself in the shoes of these review sites (any site that can advertise your game to others for free), and understand what they are looking for;

    • (obviously) Nice looking game with great gameplay etc
    • Ready prepared graphics for them to use
    • Dumby content for them to work off of

    ...... and more.

  • I find myself having to zoom out a lot to fit the Layout Width/Height to the screen (and centre the Layout), so I can see the whole Layout neatly.

    (CTRL + 0 only zooms to 100%)

    ...it's a small issue, but one that can get frustrating. Anyone else?

  • Would be great if someone could make a plugin for us, maybe using "OneSignal" (or something else that's free).

    I'd certainly pay for it.

  • This is all you need for it to work on a sprite. Remote Preview is fine...

    http://prntscr.com/j7wrgh

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jagoman

Member since 19 Mar, 2014

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