LeoPixelStudios's Recent Forum Activity

  • Hello! I'm trying to simulate a molecular movement. the more heat the greater the movement. For now I got the basics covered. I put approx. 10 particles (sprites) on my canvas, and with physics have them bounce around 4 invisible rectangular sprites forming a box.

    What I am looking to achieve is that the particles would be "trapped" inside a circle and have the circle expand and contract to give the particles more space to travel.

    Is this something doable. I am assuming it would have something to do with the collision shape, but not sure how.

    thx!

    Marc.

    Tagged:

  • Do you mean this?

    https://howtoconstructdemos.com/auto-zoom-and-scroll-the-screen-to-fit-multiple-characters/

    Hello. thx for the response, but no, it's more like the next post, having a picture-in-picture of another portion of the canvas.

    thx

  • Do you mean having another view port inside your main view port that shows a close up of something on your layer? If so, it's not possible in Construct 3 to render another viewport. You would have to simulate it somehow.

    This post discusses some of the same concepts: construct.net/en/forum/construct-2/how-do-i-18/possible-create-multiple-115762

    Yes! that's exactly it, I'm trying to create a "zoomed in" representation of the balloon to fit in the windows.

    dropbox.com/s/aow40ez65hylhn6/weatherballoon.c3p

    thx!

  • Hello, how do i (if it's possible) to add a camera that would show a zoommed in content of another object on the same layout?

    thx!.

  • So, I found a solution. Instead of using "on start of layout" I changed it to "on loader complete" ...

    I guess it was trying to read the file before finishing loading.

    Anyways, I posted another issue on the export.. but that's another thread lol :)

    thx!

  • Hello, so I have a drag and drop type of quiz and they array 4x2 is fed by a .json file.

    Everything is working fine in construct 3, I tested it with the QR code on my phone (iphone) But when I actually export it and put it on my server (https) then there's a black screen.. that's it!

    Any ideas why?

    thx

    Marc.

    Tagged:

  • OK.. will try that.

    thx!

    Marc.

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  • how do I share my file.. (just don't want to share it at large, since it's for an ongoing project)

    thx!

  • If that is the case, then when I play my layout seperately, I would have the same issue, which is not the case.

    If I play the layer with the AJAX code, it works fine.

  • Hello, I have a strange behavior / not sure if it's a bug :)

    So I first create a single layout with an array. Array is fed from the Json file (since I have a paid account). When I run the layout, it works perfectly.

    I wanted to use a "replay" button to start the layout, that does'nt work, everything stays there. So I create an intro layout with some animations that when if finishes, goes to my main layout.

    Now when I play the debugger, on start of layout the Ajax module request my file (.json)

    but skips the "on array file completed" - Load from Json string Ajax.laststring.

    Why would it skip this step?

    thx!

    Marc

    Tagged:

  • Hello, I'm trying to animate a bunch of objects on a timeline. I have create a timeline, selected all the objects I wanted, right-click, add to timeline.

    So far, so good! Everything is there with the X,Y properties.

    Next, I set a keyframe at lets say frame 5, all the keyframes are there.. I go back to frame 1, select all my objects, drag them down to the position I want... Click the + sign to add a keyframe... Bang! they all go back to the original position.?

    Why?

    Is this a bug? or I'm not grasping something?

    thx!

    Marc.

    Tagged:

  • OK.. so I figured it out... If anyone finds it useful.

    1. On click, I assign my insstance variables (R,G,B) to global variables (varR, varG, varB) so now those contains the colors of my clicked sprite instance.

    2. I then call my function. by default when you choose the action "change color" it gives u an rgbEx(0-100,0-100,0-100).. I had to change it to rgbEx255 ... where now I put in rgbEx255(varR,varG,varB).

    Works like a charm!

    Cheers!

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