RayKi's Recent Forum Activity

  • Quite simple actually, just use the "Move to Layer" function, and it'll work just fine

  • Hi everyone. I just wrote a simple line of code, something like:

    If you click on the button "Buy" and the object selected ID is 128 then upgrade the object.

    For some reason, even with all conditions matched the code doesn't work.

    The problem is with the Selection variable, because if I remove it the code works, but I need this variable to work in order to know which upgrade the player wants to buy.

    Now, I'm a doing something wrong? is Construct2 Bugging? Any ideas??

  • Try setting a condition like this.

    New condition, select your character, select "Is animation playing", then set the animation he uses on the skill.

    Add another condition (Press C) and select the character again, this time you will compare the frame the current playing, set it equal to the last frame of the animation.

    After creating this two conditions set up your skill effect to appear wherever you want.

    Remember to end the animation or set the conditions to trigger only once, or the game will create A LOT of skill effects one after the other.

    You can use the same check frame condition to destroy the skill after it's used.

  • If your game is a rpg like pokemon or final fantasy where the camera has an up view you will need at least 4 sprites for each npc. One sprite for them looking up, other looking down and so on.

    When the player press the button to trigger the talking all you need to do is add a sub-event (right click or pressing "s"), in this sub events you will have to compare the player position (x,y) to the npc position. If player.x > npc.x then this means the player is at the right side of the npc, so all you need to do is change the npc sprite to that on it is looking right.

    But depending on the camera of your game you may want to use the rotate function.

  • Since the buttons go up and down I put a condition that allows only buttons with the shown area to be "clickable", so it's working for now.

    Thank you very much

  • Hello friends, I'm trying to develop a upgrade tree menu. It consists of a upgrade tree :0 that scrolls up and down, and there is the HUD in the bottom of the screen on which the player will check the price of the upgrade and access the "buy" button, and "home" button, as well as the "up" and "down" buttons that will move the upgrade screen.

    My problem is: Even though the upgrades buttons are under the HUD, the player is still able to click on it, and since there are buttons on the HUD, both the buttons on the HUD and those under it are being activated at the same time.

    You can see how this is not a good thing.

    So, what do I need to do in order to make the HUD "solid" (Not solid because I already tried that and it didn't work) in a way that the buttons underneath it cannot be accessed?

  • Max version?

  • Well it kinda worked. The game can be downloaded now, but it won't start o-o

  • Hello everyone, how are you?

    Guys, I've followed all the steps in the tutorial on who to publish my game for an Android device, I paid 25,00$ to create an developer account at google play, downloaded that XDK thing, did everything I was told to and manage to publish my game at google play, here:

    https://play.google.com/store/apps/deta ... com.thecat

    But unfortunately I'm not being able to play it, neither me or any of my friends who I asked to try it. We receive the same error message "Your device is not compatible with this version".

    And then, what the hell? my device is 4.2 it should work just fine, so I have no ideia on what's going on.

    Have you guys seen anything like it? Have you faced this problem too? Do you know what is the problem? What to do? Should I try and contact google instead ? Any ideas?

    Thank you since now ^^

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  • Wow! You guys are awesome!

    I used the Pin behavior and it worked like I wanted.

    Thank you guys, thank you very much, I really appreciate it. o/

  • Hello again guys =)

    Will you help me think?

    I'm developing this board game where the board is way too big to fit on the screen, so I made it "click and dragable" so the player can move the board and see everything on it.

    But the thing here is, the board moves, the pieces doesn't and this mess up everything.

    Do you have any idea how can I make a sprite relate it's position to another sprite position or anything like that?

    I'm attaching the .capx so you can have a look at what I'm talking about.

    Grateful since now o/

  • Hi guys, The Cat is the first game I have ever made and I made everything by myself, it's a really simple timing game but the results ended better then expected .

    If you play it, let me know what you think about it, if you like it or not and so on.

    I hope you enjoy it ^^

    http://www.scirra.com/arcade/addicting- ... 71/the-cat

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RayKi

Member since 25 Feb, 2014

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