Hello friends, I'm trying to develop a upgrade tree menu. It consists of a upgrade tree :0 that scrolls up and down, and there is the HUD in the bottom of the screen on which the player will check the price of the upgrade and access the "buy" button, and "home" button, as well as the "up" and "down" buttons that will move the upgrade screen.
My problem is: Even though the upgrades buttons are under the HUD, the player is still able to click on it, and since there are buttons on the HUD, both the buttons on the HUD and those under it are being activated at the same time.
You can see how this is not a good thing.
So, what do I need to do in order to make the HUD "solid" (Not solid because I already tried that and it didn't work) in a way that the buttons underneath it cannot be accessed?