RayKi's Recent Forum Activity

  • The ball physics seems to be working just fine. I don't think I understand what exactly you're trying to do D:

  • Oh... That will be quite a pain... But ok, guess that's how it's going to be. Thank you friend ^^

  • No matter how I modify the code, the same problem continues

  • Wow! Now I would like to know that too o/

  • Ah! Ok then, here is the Capx.

    https://dl.dropboxusercontent.com/u/183 ... ample.capx

    Lol, thanks

  • I'm affraid I don't know how to upload a capx D:

    I put it on dropbox, don't know if this works though

    https://dl.dropboxusercontent.com/u/18345677/ButtonTest.caproj

  • Try setting up a condition to return the speed to the ball in case it's not colliding with the wall

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  • Hello everyone, I'm trying to develop this custom buttons so they can have more effects on in and make the game more attractive you know? Those type of buttons that change shape, or color, or size whenever the mouse is over it or clicking it.

    For now I'm using a code like, "If mouse is over Button" Change Button frame to frame(1).

    else frame(0).

    This works like a charm... sometimes. Whenever I put the mouse over the button it change it's frame, but sometimes (usually at the start of the layout) when I put the mouse over the button ALL the buttons change frame at the same time. Other times the button doesn't change back to frame(0) when the cursor is not over.

    When we all know that for a good game we need a interface that works the same way 100% of the time, this unstable thing that sometimes work and sometimes doesn't destroy the game completely.

    Have anyone ever tried anything like this, or gone throw the same kind of problem? Any tips or suggestions about it?

    Thank you for your time

  • Everytime I try to access my games I get a 404 error. Should I update and upload them again?

  • Ok I solved it.

    It happens that I'm really really stupid. The selection variable was set to "text" instead of "Number" so it should be compared with another god damn text instead of a number.

    I set the var type to number and now, of course, it works perfectly.

    I'm really sorry to waste your time like that. Sorry

    Sorry

  • No it doesn't. I tried this already D:

  • I don't know if there is a function for that, but you can can try this.

    Add a variable to the objects you want to move around to keep the value of the layer he is in.

    Every time you update this value, like self z + 2, you will move the character to the layer you want depending on the value you get.

    If char Z = 2, move to layer 2. Something like that

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RayKi

Member since 25 Feb, 2014

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