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  • Samsung Galaxy A8

    website

    Samsung internet Browser (based on an older chromium version): No lag

    Chrome: Some lag

    Firefox: Doesn´t work properly at all, completely broken lmao. I´ve noticed this with some of my projects aswell, they really don´t like Firefox at all. :V

    apk

    Same as Chrome on website, some lag.

    So one could assume that this is maybe caused by some update to Chrome, that hasn´t hit the samsung internet browser yet. What you could try is to change the sprite when "in touch". I tried that and it seemed that the sprite reacts instantly, while the sound is played with a delay. But my delay isn´t as severe as on your side so I´m not 100% sure about it. You could also try older versions of Chromium and see if the issue is solved by that --> in this case Chrome probably effed up something in an update.

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  • It should work. As soon as I pull out one of the bars (e.g. Project Bar) and drop it on the second screen (even though it doesn´t show up there) it will reopen in a detached state, like this

    And from there it can be dragged onto the second screen. Closing it will reattach it to the editor.

  • Iframes should work. You can add your games to the local files and load them from there.

  • Considering that we can use objects as particles, that we can then further control relatively easy with events, what is the benefit?

    (Not that I don´t appreciate you developing plugins!)

  • you could check out the polka dot effect (Note that effects can hog a bunch of performance). The game seems to just check the distance and based on distance display different sprites (that would probably be the most efficient in terms of performance)

  • Just in case... you didn't use 'on tap object' but 'is touching object + trigger once' right? Because the tap action has a delay (by design)

    This thread is relevant for me too. I'm also working on a very timing sensitive app and it works on my phone and all phones I've tested so far.

  • This works fine for me. Did you use "set key" instead of "add key" maybe?

  • I see. I remember someone on the construct community discord was tinkering around with this idea, I don´t remember who it was though. I think it could´ve been Skymen.

    But your best bet is actually limiting the amount of layers and handling it like dop2000 suggested. I don´t know what you intend to let people create with it but there is likely an upper limit of layers that a user actually requires.

    It may be possible to create some sort of rudimentary layer system with the z-order of objects. Create a Sprite that acts as a "Layer" and use the Z-Order action to "Move to object > in front" to move it on that "Layer".

  • Iirc it's not possible. What are you trying to do? Showing/Hiding it should be sufficient.

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  • Be careful with those backgrounds, Nintendo isn´t exactly known to take those things lightly, and I instantly recognized them from SMW.

  • Sweet, though I hoped I'd be able to tinker around with it for free :V on the other hand it's probably good that I can't since tinkering means I'm likely not as productive as I could/should be.

    I'll defenitely buy it though once I have something specific in mind or am free for tinkering!

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WackyToaster

Member since 18 Feb, 2014

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