WackyToaster's Recent Forum Activity

  • I do use a laptop occasionally but I've not had any of the issues you mentioned in the other thread. Although my laptop also costs 3x as much as you want to spend, but I don't think that's the issue.

    I could imagine that the issues arose due to laptops being often quite aggressive in terms of power-saving, especially when running on battery. They often start to underclock everything and most laptops come with two graphics chips nowadays and you have to specifically tell it to use the powerful chip instead of the onboard one which usually is just enough to run the most basic graphics stuff.

    I can't really give any specific recommendations. There's more to it like size/weight preferences, how much you plan on traveling etc. I personally have an MSI, but realistically Construct should work well on pretty much any random laptop that isn't ancient.

  • Can you press F12 and check the browser console for any errors? Do you export with the latest C3 version, beta or stable? Can you try disabling/enabling offline support (it's an option when you export)

    And just in case: When you upload do you overwrite ALL files? I've had errors before where only uploading some files would result in weird behavior.

  • Try Ctrl+F5 or clearing browser cache maybe.

  • Cool, I'll join if I'm in the right mood!

  • I tried but I actually cannot reproduce this.

    The test project you posted has an error with the events. Your getLayer function returns 0 BUT it is set to return a string. So it fails to create the object in the first place, and then picks all objects by default. This appears to not be the issue in your actual project though where it's the correct type.

    I thought I had an idea at first (that your function doesn't return anything and thus it fails to create the vine, like in your testproject) but since pick last created fixes it I kinda doubt that that's the issue. You can try removing the condition "layerName = 'Neutral'" and just leave the else and see if that also fixes it, that would mean that the projectile field is not created on one of the three layers (Spy, Jun or Neutral) but some incorrect layer initially.

  • Hmm, it seems a little odd that it doesn't work only for the first time. You could try System > Pick last created

  • Have you considered editor.construct.net

  • Indeed this was a great year for Construct enjoyers.

    Thx Scirra Team :)

  • The Flowchart feature is bugged for me so I haven't been able to try it out without a crash

    Yeah it's quite crashy currently. I couldn't test it all that well either. I'm mostly going by what's in the example project. Once the crashes are ironed out for the most part I might give it a closer look.

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  • I guess it's theoretically possible by loading the file with the file system plugin construct.net/en/make-games/manuals/construct-3/plugin-reference/filesystem

    BUT I am almost certain that that's not what you want to do? If you just want to change an old class name to a new one... why don't you just edit the file in the editor?

    The files are in the project bar on the right side, doubleclick to open, edit as you wish, ctrl+s.

  • Bokeh is such a nice effect <3 I've seen XorDev pop up on twitter here and there and I was wondering if it's possible to adapt the shaders for Construct. Seems like this one proofs it does work.

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WackyToaster

Member since 18 Feb, 2014

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