WackyToaster's Recent Forum Activity

  • if (sprite.x === sprite2.x && sprite.y === sprite2.y )

    You are comparing if their origins are exactly overlapping. This is extremely unlikely to ever be true. You should use testOverlap instead, see

    construct.net/en/make-games/manuals/construct-3/scripting/scripting-reference/object-interfaces/iworldinstance

    I also recommend checking out the javascript examples since they'll cover most of the basic cases like that.

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  • A little hint that might be relevant, docx files are actually just zip files (just like c3p are also just zip files)

  • I think it's straightforward to have translatable flowcharts: instead of an actual piece of text in a value, put the translation key, and look it up for the current language when displaying it.

    Hmm it would be great though if there would be a way to preview the result though... Because this would obfuscate everything quite a bit.

  • That's actually an important question, the two plugins need to work together somehow. The simpler the better of course.

  • Well that's a little less confusing though. It's perhaps possible to compress it further? Delete anything that you don't need. Compress the images further to make them smaller. Surely you can shave off 2mb...

  • I just checked something... did you try the playable ad export? Because that only generates a single html file which includes the box2d wasm (as base64) so there wouldn't be a wasm file.

  • It appears to be the case. Not sure if there's a way to get it to work other than straight up removing the physics plugin and utilizing something else to simulate the physics.

  • If you are not using the physics plugin, you may be able to remove it. But I kinda suspect it's there because you use the physics plugin.

  • Hmm yeah I didn't consider that, in my mind I was kinda only thinking about entirely new features. I guess in that case leave it as is, I don't think there is anything wrong with it in the current state. After all, there's 33 shipped suggestions on the 2023 platform which seems quite solid overall.

  • But godot operates way different, I don't think you can really compare that. Imagine poor Ashley sifting through 3000 suggestions :D

    I'd say it would be ok to limit it to 1 (or maybe 1-3?) suggestion per user but only if Scirra then responds to every suggestion in a reasonable timeframe (~1-2 months?). So you'd pick your personal most wanted suggestion, and then you'd get a guaranteed answer as to whether it will be considered or not. Either way, once you have the answer, your slot would be free again for another suggestion if you want. So users focus on what they really want and there's a limit to the amount of possible suggestions floating around in terms of workload. I can see though why Scirra does not want to actually give definitive answers to the suggestions and rather keeps it in limbo.

    I'm actually personally running relatively low on new suggestions, and I'd rather see added robustness to the existing stuff. Aka more exposed ACEs, added functionality etc.

  • It's usually free around Ludum Dare, but not a month long iirc.

    ludumdare.com

  • Most guns in games are indeed not projectiles. Raycasts is correct, also called hitscan. Hitscan = raycasts.

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WackyToaster

Member since 18 Feb, 2014

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