Anonnymitet's Recent Forum Activity

  • I usually just use the bullet bahaviour with bounce and then I disable and enable it so it bounces and then lands nicely on the platform. It's a bit overkill to add physics to a game just for adding a simple bounce to some loot. But if you use physics anyway then I guess it doesn't hurt too much

  • What is the game about? Not really sure what you are trying to achieve. Do you just want your ball to fall and the player avoids obstacles?

  • There is a behaviour called pin+ which have a ton of pin options and pin to image point is one of them. Just select which image point and it will pin it correctly wherever that image point is on the object during an animation.

    I use this behaviour for all my games now and is one of my most used plugins.

    You can also pin animation, mirror, scale, opacity and best of all. You can automatically destroy the pinned object if the object it is pinned to is destroyed which makes the original pin behaviour useless in comparison Highly recommended

  • Sadly this is one of the biggest issues with C2. This has been fixed in c3 where you can search your entire project at once. But if I remember correctly it was too complicated to backport this feature for C2 unfortunately.

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  • Just set a variable to random(0,10) before spawning.

    Then compare the variable and spawn the enemy based on that. For example in early game you can have this:

    Variable is between 0-6 spawn zombie

    Variable is between 6-9 spawn vampire

    Variable is between 9-10 spawn goblin

    And then just change that based on progress.

    But there are tons of simple ways of doing it. You don't need a complex algorithm that's for sure

  • It sounds like you need a fully polished game with a level editor and something like that usually costs a lot more than $100. I don't have time to help I'm afraid as I have to work on my own projects. But as I said it is not a complicated game and you can probably find someone here who is willing to do it for you.

    I just made that simple prototype during a 10 min break for fun, but to make a template for someone is a lot more complicated as you have to comment everything and make it simple to understand and that takes time.

    Sorry I couldn't be of more help.

  • Maybe you should add a bit more info about what you need like:

    What engine, C2 or C3?

    Should it be a simple template to show how the logic works or a fully functional clone?

    Do you want nice assets included or just placeholders you can change?

    Should it be optimized for mobile devices?

    The concept is super simple and is very easy to make.

    http://frozendev.com/demos/santacode/

    That took me less than 10min to make. It isn't perfect but the logic works the same way.

  • Ok, the info text is not updated but it supports more nwjs versions than that and nwjs24 is one of them.

  • You shouldn't have to set any commas. Just fill out each field for X&Y

    And use "rotate toward position" NOT "set angle"

  • Set the angle to the Nth touch. It is zero based so touch 1 = the second finger on the screen.

  • Mithrill ,

    I think you can also benefit from this plugin:

    I helps to optimize your code, makes it tidy and easier to read. Your "ButtonPressed" function may look like this:

    brunopalermo , how did you do that? My C2 doesn't allow to combine 2 triggered events. You must be running an outdated version

    If you right click on your event block and select "make OR block" then you can add several triggers to the same event which will fire off if any of the triggers triggers

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Anonnymitet

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