Anonnymitet's Recent Forum Activity

  • I have a lot of objects in a family.

    I Pin ObjectA to ObjectB and it works.

    If I switch the Pin to Pin+ it doesn't work.

    Do I have to set it up a specific way or does it not work with families?

    Have you enabled x and y pinning in the pin+ properties?

  • I guess you have an event that adds 1 to the variable "level" so the easiest way would be to create the object you want in the same event that you already have adding to the variable.

    But you can do a variable check and spawn based on that but the first option seems like the easiest one.

    Or have a misunderstood the problem?

  • Wow, that is awesome, so cool, how did he ended up knowing about your game and playing ??? Amazing !

    I did not make "There is no game". It was made by KaMiZoTo. My game is the one in my signature.

    I don't know how people found "There is no game" but I think it was made for a game jam. It has millions of downloads on mobile so I it might actually be the most financially successful C2 game.

  • It's very hard to say which games are the most financially successful ones. But there are quite many C2 games that have sold a lot of copies and brings in good revenue. My game for example is far from a hit game but still generates enough of sales for me to make a good living out of it while I'm developing my new game.

    I think it is only a matter of time until we have a big hit game that makes millions made with C2

    And even though it is a free game I would consider "There is no game" made by KaMiZoTo to be a huge success as every big youtuber has played it by now and have been seen by millions and millions of users.

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  • Use the system --> trigger once condition to make it work like a trigger:

    Is punch down

    Is kick down

    trigger once

    And then you have to add a condition to the other events as well.

    On punch

    kick is not down --> punch

    On kick

    punch is not down --> kick

    And read the manual about conditions and triggers before continuing. It will save you a lot of time later on.

  • Very nice and polished and I like the simple yet stylish graphics. Not much challenge atm but if you keep adding levels and mechanics it could be a really great game Keep up the great work!

    Btw, I beat your score on the leaderboard but for some reason it didn't post the correct score? It just posted the same as your score. A bug?

  • Check what the publishers have published before and how successful the other games are. Don't just go with any publisher just because they can bring your game to a platform.

    A good publisher generates a ton of sales which makes the cut they take from your revenue worth it. But far too many bad publishers just publish your games and do nothing to increase your sales and just take a large chunk of the small revenue you manage to make.

    So a good publisher can be a god send but they are few and far apart.

    And publishers that reach out to you directly are probably one of those you don't want to work with. So research the publisher a lot before signing anything.

  • The animations look great. One thing I strongly recommend is to increase the gravity and fall speed a lot and increase the jump strength so the character still jumps the same height but falls faster and has more weight to it.

    Atm it looks very floaty like she is on the moon or something.

    But except for that everything is looking sharp Keep up the great work!

  • Maybe you tried to add else on an event that had a trigger on it? Because then it doesn't show up.

    In that case you have to have a trigger event and then add a sub event with the condition and then add else below that subevent which it sounds like you did.

  • You can only add an "else" on conditions. So if you are trying to add it to a trigger it won't show up.

    You can also add else by selecting it in the event list under system --> else

  • Great plugin for debugging purposes! Thank you Skymen

  • One tip from me is to wait with the Mac and Linux versions a while until you have tested that they work 100% first. Because if you release the game and those versions break on many users systems then you'll get tons of bad reviews. And a lot of bad reviews for a newly released game = no sales and a dead game.

    I have even removed my linux version of my game on Steam because the market is tiny and all it did was generate a lot of frustrating bug reports

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Anonnymitet

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