Anonnymitet's Recent Forum Activity

  • I haven't used the native ads plugin but with the ultimate ads plugin it works like a charm. I don't care if it costs me a few extra bucks, it is super easy to use and you have ads in your game in no time. There are construct games with millions of downlaods in the app stores and they use ads as well. I stand by it, publishing to mobile is easy once you know what you are doing.

  • I started out using game salad and to be honest I can't even compare them as game salad is way too limited and construct is so much more user friendly and powerful imho. I now have my own company making games for a living and construct is one of the biggest reasons that I achieved that. So I strongly recommend switching over.

    1. There are tons of questions about this. But I usually just make a 16:9 game and use scale outer or scale inner depending on what type of game it is and with some simple tweaks your game will fit any screen perfectly

    2. Exporting is one of constructs biggest flaws. Exporting to steam and web is very easy and mobile isn't that hard either if you know how to optimize your code. But exporting to consoles isn't really possible atm without third party porting. You can release UWP on xbone but it isn't optimal. My game that is waiting to be released through IDoyn@xbox is still waiting for the missing features in the engine and it has been a year now. But I've heard great news about simple porting for construct games so I hope we'll see some real console releases soon.

    3. Can't say much about that amount of physics objects as I haven't stressed tested it. But I had no problems working with physics with reasonable amounts of objects at least

    4. Conctruct has letterbox scaling so making a pixellated game is no problem and you can scale it however you want remaining hard sharp edges as nearest neighbour is supported.

    5. Making multiplayer games is easy when you get the hang of it. I've used photon to make some multiplayer projects and it is great. I thought multiplayer was too complicated before but photon made it simple.

    6. You can do that easily with ajax for example. There are many different solutions and isn't hard at all.

    7. I use third party plugins for push notifications and it works great, not sure the official plugins support it though.

    8. C3 has visual list builders where you can make tables and stuff for your game so you should feel right at home with that.

    This might sound like construct is all perfect which it is not, but it is improving all the time and is by far the easiest game engine on the market. I use unity and unreal but for all 2d projects construct is the fastest and easiest by far.

    Anyway, that is my thoughts on it. I hope you'll end up happy whatever engine you choose. Good luck!

  • It seems like it doesn't add a new line when there isn't enough space. If you increase the width of the event does it at least show the text correctly on one line?

  • If you want to spawn something on the same layer as the parent object you use the expression below:

    objectX spawn another object ---> imagepoint: 0 layer: self.layernumber

    So instead of "Eplosion_Effect" you use self.layernumber <--- not a string!

    Or are you trying to do something else?

  • For me it runs super smooth without lag. Do you notice any improvements if you use the scroll to behaviour on the player instead of the scroll to event every tick?

  • Ok, weird. I tried now and I get the same effect you talk about when I don't check unbound scrolling. Everything is moved to the left on the iPhoneX but as soon as I check unbound scrolling it covers the whole screen and is perfectly centered on all my phones including the iPhoneX.

    So for me that solves the issue.

    The iPhone X has another aspect ratio than other iPhones so that is why it looks fine on most iPhones except iPhoneX if you don't check unbound scrolling.

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  • Best way of doing it is something like this:

    On object destroyed --> spawn explosion on imagepoint X on self.layernumber

  • Isn't this due to not having "unbounded scrolling" checked in C2/C3? If I remember correctly that fixed the issue for me. If you scale outer and you do not have unbounded checked it will put everything to the left of the screen.

  • https://www.scirra.com/store/construct2 ... board-4145

    That is a super simple plugin if you need one and don't want to waste time.

  • KENYONB Yes, this one does the same plus a ton of other useful pinning methods. I use this one in all my projects and can strongly recommend it.

  • The plugin is updated regularly but not as soon as there is a new NWjs version. So just use an older version of NWJS until the new plugin version is available. For example I still use NWjs 23 for my Steam game and it works great.

  • Of course, I left one now

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Anonnymitet

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Member since 11 Feb, 2014

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