Iolva's Recent Forum Activity

  • Problem Description

    Image deduplication doesn't work properly

    Attach a Capx

    Attached

    Description of Capx

    There are 5 sprite objects:

    The Number 1 has the image #1

    The Number 2 has the image #2

    The Number 3 has the image #3

    The Number 4 has the image #4

    The Number 5 has all the images (#1, 2, 3 and 4)

    Steps to Reproduce Bug

    • Step 1 Export project
    • Step 2 Open the "images" folder
    • Step 3 Check the exported images

    Observed Result

    There are duplicated images

    Expected Result

    I expect that Construct 2 removes the duplicated images

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1 Update 1 (64-bits)

    Construct 2 Version ID

    R185 (64-bits)

  • Problem Description

    The exported sprite sheet of power-of-two size images have a wrong size when setting Downscaling to "High quality"

    Attach a Capx

    Attached

    Description of Capx

    The new sprites use 4 times more memory

    Steps to Reproduce Bug

    • Step 1 Export project
    • Step 2 Open the "images" folder
    • Step 3 Check the exported images

    Observed Result

    The 64x64 sprite is resized into 128x128

    The 256x256 sprite is resized into 512x512

    I have designed my game with power-of-two size images

    So, this happens with ALL my images

    I even have 1024x1024 sprites, that use 4MB (which it's ok) but if they are resized to 2048x2028 they use 16MB!

    I think if the image has a size of power-of-two, it should not be resized

    Expected Result

    I expect that the sprites:

    -If I have a 64x64 sprite, it doesn't have sense resizing it into a 128x128

    -If I have a 256x256 sprite it doesn't have sense resizing it into a 512x512

    Affected Browsers

    • Exported images: (YES)

    Operating System and Service Pack

    Windows 8.1 Update 1 (64-bits)

    Construct 2 Version ID

    Release 185 (64-bits)

  • I'm using Crosswalk and I ALWAYS use the "Minify Script” option.

    If I don't use it the "c2runtime.js" file is about 5.88MB!!, but I use the "Minify Script" option it's just 1.98MB!

  • I just can't imagine my game without this tool!

  • Ashley

    Please, for the next beta you could take some time to make improvements?

    I have 5 different spritefont objects with the same font, because I can't edit them at runtime

    Thank you so much!

  • But what about the "Minify script" process?

    It's there a difference between "Minify script" with JDK v6.45 and JDK v7.72?

  • Hi

    Let me explain it, I'm developing a game for Android (first) and I have a question:

    Which version of Java to use?

    I think during the process I use Java 2 times:

    1. During the "Minify script" process

    2. During the App "Signer & Zipalign" process

    I changed from JDK v6.45 to JDK v7.72 and I have no problem with the number 1, but at the moment of installing from Google Play I get this error: "'Package file was not signed correctly", so I guess it's because of the Java version

    But what about the "Minify script" process?

    It's there a difference between "Minify script" with JDK v6.45 and JDK v7.72?

  • eli0s Nice solution!

  • Im' using:

    • Java 1.7.0_60 (JDK 7u72) x64
    • Construct 2 R185 x64
    • Windows 8.1 x64

    No problem at all!

  • But I only mean that when you change:

    -The function name on the "On Function" event

    C2 changes for you all the:

    -The action: "Call function"

    It will be awesome!

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  • Nice!

  • Wow. I'm checking it right now!

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Iolva

Member since 14 Jan, 2014

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