Sprite Font Generator - v3

From the Asset Store
Creepy Sprite Font suitable font for your Dark/Horror/Halloween games.
  • Thank you sir blackhornet!! You made life so beautiful!!

  • blackhornet

    First, thanks for this amazing tool! I've been having some problems though...

    • On version 2, is there a way to turn off anti-aliasing? Everytime I try to use pixel fonts it forces the anti-alias.
    • On version 1 I don't have the anti-aliasing problem, but some fonts insist on being bold when I pick them.

    Hopefully you can help me out. Thanks!

  • This has come up before:

    I've had another look, and I've come to the same conclusion. I can't control the aliasing mode - MS just doesn't provide the control. There's nothing wrong with v1.x. I just couldn't provide the outline support in the older framework. It still works fine when absolute control over aliasing is required.

    As for the Bold issue, again, the font dialog is a MS dialog that I have no control over. I tried the same font, and it insists on reporting Bold. There's not much I can do about this I'm afraid.

  • Raganork

    Duplicate character issue fixed.

  • This has come up before:

    >

    > I've had another look, and I've come to the same conclusion. I can't control the aliasing mode - MS just doesn't provide the control. There's nothing wrong with v1.x. I just couldn't provide the outline support in the older framework. It still works fine when absolute control over aliasing is required.

    >

    As for the Bold issue, again, the font dialog is a MS dialog that I have no control over. I tried the same font, and it insists on reporting Bold. There's not much I can do about this I'm afraid.

    That's too bad... I'll find another font then. Still, thanks for this tool!

  • Took me a while but I found a way to do it - using this program http://www.cr8software.net/typelight.html I was able to open the .ttf font by going to Font -> Metrics -> Advanced and clicking the "Calculate automatically". Then I just saved and reinstalled the font. Now the "regular" options shows up and works perfectly on the SpriteFont Generator.

  • Awesome. This is exactly what I've been looking for. Thank you so much!!!

  • I just can't imagine my game without this tool!

  • ... I could see it is not supporting some fonts, when I browsed though it, what is the reason for this.

  • I just show what the OS tells me. We have seen one case of a poorly written font, so it could be the same issue. If you go back in the thread there's a tool mentioned that helped in that case.

  • I have been trying to use your loop to modify the witdh of this set of characters "Ii.,;:!'|`"

    I believe I have to do something with [5], but I don't know how to continue from here.

    Could you point me out to the right direction?

    Thanks in advance

    ike2902

  • ikke2902

    Just change the data. You can see the list of sizes in the JSON string. Just change the 5 to your new value.

  • Thanks for the help!

    Though, I have one more question, how can I modify the [space] witdh?

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  • If you've copied my sample code, which it looks like you did, the second action of event 1 sets the space width.

  • Thank you very much!

    All problems solved

    ikke2902

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